Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:

chrome://flags/#enable-npapi

As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Out Shooting Boxes

by joylessSnake - Compo Entry

Out Shooting Boxes is a twin stick shooter arcade game.

The objective is to clear each wave of enemy's by using them as weapons.

the controls are:

W move up
A move left
S move down
D Move right

UP ARROW shoot up
DOWN ARROW shoot down
RIGHT ARROW shoot right
LEFT ARROW shoot left

M Goes to the main menu


Note:
I realize the looks like a game i have recently released call Out "Dodging Boxes" but this game was made only in the 48hrs of the compo.


If You want to support us here is our links:
WEBSITE www.joylesssnakegames.weebly.com
Twitter @joylesssGames

Downloads and Links


Ratings

Coolness100%
#621Fun2.96
#811Audio1.46
#927Humor1.64
#978Innovation2.41
#997Overall2.61
#1012Mood1.97
#1076Graphics1.75
#1111Theme1.82

Comments

Tijn says ...
Apr 20, 2015 @ 2:20pm

It's a fun game with a fair difficulty, but what is unconventional about your weapon?

Dohxis says ...
Apr 20, 2015 @ 5:34pm

Fun game but sometimes too difficult for me.

joylessSnake says ...
Apr 20, 2015 @ 5:38pm

The game does eventually become virtually impossible but all game modes are beatable

EthanWebster says ...
Apr 20, 2015 @ 5:38pm

Fun game :) It does get really difficult though sometimes, my solution to that was wildfire but then I realised my own bullets harmed me lol

Lukbebalduke says ...
Apr 20, 2015 @ 5:38pm

I think the theme didn't make much sense, but nice gameplay =D

WebFreak001 says ...
Apr 20, 2015 @ 5:40pm

Not really something new, i already played that kind of game before and it doesnt really fit to the theme but it still makes fun. Btw the counter doesnt reset

Artylo says ...
Apr 20, 2015 @ 5:41pm

Simple, good difficulty curve, but lacks some graphics, and maybe some sound. Doesn't really fit with the theme for me, but as a standalone it is pretty fun. Has different enemy types and an innovative mechanic

ViliX64 says ...
Apr 20, 2015 @ 5:43pm

I can't really see the theme connection, but the game is nice :)

GTA LUDUM V says ...
Apr 20, 2015 @ 5:57pm

Gameplay is fun and would be better if it has better graphics.

Yvanor says ...
Apr 20, 2015 @ 6:03pm

Fun game, good for play four or five minutes ^^ (few problems about two keys inputs in the same time ;p)

Linus123xbb says ...
Apr 20, 2015 @ 6:05pm

A good game, and also quiet fun. It would've been better with audio though :)

Apr 20, 2015 @ 6:13pm

A pretty fun little game, but it could really use some more feedback for when the player takes damage.

rburema says ...
Apr 20, 2015 @ 6:24pm

thoughts:
- simple doesn't mean bad :-)
- help-screen screen would've been appreciated
- /starting/ movement on Newbie feels a little sluggish, perhaps that explains the difficulty comments (I had better luck with 'Amateur', actually)
- not sure about theme ... the thought is there, but maybe it would've been better if you'd encounter the green blockies as enemies first? Or shot one of the red ones once in a while?

Saymon says ...
Apr 20, 2015 @ 6:27pm

Fun game but it gets hard too fast

joylessSnake says ...
Apr 20, 2015 @ 6:32pm

I have decided that this game will defiantly be getting built apon.
If you want to follow this game until it is full complete follow us on twitter(link above) or click on the follow button on gamejolt if you have an account

joylessSnake says ...
Apr 20, 2015 @ 6:35pm

I plan on adding:
Music and audio
Custom graphics
More detailed levels rather than the normal full screen is playable
Highscores and leaderbordes (possibly global)
Level creator
Upgrade store(not micro transactions)

And I plan to fix bugs as well

Junber says ...
Apr 20, 2015 @ 6:44pm

Nice game. No groundbreaking concept but very fun. The Score doesnt really make sense. You could just stay in one level dodging one enemy and your score just keeps going up. Also when you shoot left your bullet doesnt appear in the middle of your body.

joylessSnake says ...
Apr 20, 2015 @ 6:49pm

Junder the reason the bullet does start in your center is because that if it did it would take your life away

ObscenelyTrue says ...
Apr 20, 2015 @ 6:51pm

I have this error:
>java -jar Out_Shooting_Boxes.jar
Exception in thread "main" java.lang.UnsupportedClassVersionError: main/Core : U
nsupported major.minor version 52.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.launcher.LauncherHelper.checkAndLoadMain(Unknown Source)
I did something wrong ?

joylessSnake says ...
Apr 20, 2015 @ 6:56pm

Obscenely true try restarting the game I have never seen the game throw an error like that it might just be a Java quirk

zwartraider says ...
Apr 20, 2015 @ 6:57pm

I am unable to launch the game on Windows. I recieve a Java exception and the game refuses to boot.

joylessSnake says ...
Apr 20, 2015 @ 7:00pm

Zwartraider have u install a the Java runtime environment?
If not there is a link to it on my website link is above

joylessSnake says ...
Apr 20, 2015 @ 7:03pm

If any one gets an exception could you please type what exception it makes my life a hell of a lot easier

slowfrog says ...
Apr 20, 2015 @ 7:05pm

It's not the kind of game that I find really fun, but the control scheme reminds me of "The binding of Isaac."

joylessSnake says ...
Apr 20, 2015 @ 7:06pm

Slowfrog that because I nicked that control scheme because I love it I find it works really well

Clavus says ...
Apr 20, 2015 @ 7:12pm

Presentation isn't too interesting, some sound or better graphics would've gone a long way. The gameplay concept is nice, you can win most levels by just spamming bullets from one side of the room since they disappear right before they come back all the way.

Apr 20, 2015 @ 7:18pm

Great game - simple but strong concept - well executed.

Apr 20, 2015 @ 7:18pm

Fun game to play, but not so sure that it matches the theme much. I quite enjoy the difficulty curve. :)

Catwheel says ...
Apr 20, 2015 @ 7:21pm

I was playing on amateur and I got to around level 20 when the game glitched and just started sky rocketing my level and multiplier.

joylessSnake says ...
Apr 20, 2015 @ 7:25pm

Cartwheel I am aware of that bug will be fixed when the voting is over as the game will be developed further

Sogomn says ...
Apr 20, 2015 @ 7:35pm

So simple but so fun! Nice idea!

Phil Strahl says ...
Apr 20, 2015 @ 10:34pm

First of all: Congrats on both succeeding in the 48-hrs *and* less than 48 kB compo ;)

I also really liked that your worst nightmare are your own projectiles coming to bite you in the ass, when you plaster everything to get that frenetic cyan box out of the way. It's a bullet hell of your own making...

So it's simple, it's fun and the controls are intuitive, even for me. But I guess that's what comes after many many hours of Binding of Isaac.

iapc says ...
Apr 21, 2015 @ 3:09am

Not that special, but kinda fun.

Flygamer101 says ...
Apr 21, 2015 @ 2:26pm

Fairly difficult, and it reminded me of a tutorial by realtutsgml, but what is the weapon?

cbenson29 says ...
Apr 21, 2015 @ 3:32pm

Very hard to beat on Apocalypse mode! Enjoyed playing it and will check out your other games too! :)

joylessSnake says ...
Apr 21, 2015 @ 4:11pm

Flygamer101 I haven't seen realtutsgmls tutorials before

Jordan says ...
Apr 21, 2015 @ 7:45pm

Could use difficulty adjusting, but other than that, fun game.

cbenson29 says ...
Apr 22, 2015 @ 12:00pm

Q

Dejvo says ...
Apr 22, 2015 @ 5:44pm

verry good and verry fun indeed. it wasn't that unconventional but the game was good, challenging and funny. looking forward to after-jam versions. maybe remove the audio from voting since there is none

fixitteam says ...
Apr 22, 2015 @ 6:51pm

the gameplay is smooth. a bit too simple maybe, but still nice :)

esayitch says ...
Apr 22, 2015 @ 10:12pm

I like how you used the theme... you shoot enemies that kill the other enemy but also kill you... so the more accurate you are the better. Gets pretty hectic later on. I think it needed to be clearer with some artwork as it has very little... some sounds would have helped as well.

Good luck!

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]