Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:

chrome://flags/#enable-npapi

As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

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The Gameyard

by justinooncx - Compo Entry

The Gameyard. A place where the sun doesn't shine. Nothing and nobody wants to end up there, but everything does eventually. All you can do is delay the inevitable.

Sometimes, though, somebody comes along just to visit. Perhaps by chance, perhaps intentional, but the restless denizens of the Gameyard will stop at nothing to use them as stepping stones to escape their final fate.

In the Gameyard, only two things can end the suffering of those that reside: Supporting them and helping them escape for a while longer, or putting them out of their misery by Condemning them. Supporting those with high scores and condemning those with low scores is the easiest thing to do, but is it the right thing? That's up for you to decide.

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I had grander ideas for this game, but things didn't work out as planned. Then again, nothing does, does it? This game was made using Chirp Composer, GraphicsGale and GDevelop, a game engine I have never used prior to this jam. The story is lost, but hopefully you find the gameplay enjoyable.

Yes, I forced the player to use their mouse to play. I have my reasons. Apparently, you can play this game on your phone/iPad browser as well, but I didn't design the layout properly.

Bugs: Winning Screen doesn't work for some reason. Gonna have to refresh the page if you want to play it again after winning.

Downloads and Links


Ratings

#2469Coolness0%

Comments

stray says ...
Apr 20, 2015 @ 12:43pm

You need permission
??

orukinawa says ...
Apr 20, 2015 @ 2:26pm

I like the original control scheme and the 'hidden' screen one :D

justinooncx says ...
Apr 20, 2015 @ 2:39pm

@stray Sorry, I must've changed the settings when I was figuring out how to embed the game into HTML. It should be fixed now.

Kassimkot says ...
Apr 20, 2015 @ 2:48pm

that was interesting. the description was confusing. honestly. was fun none then less

pikmin4000 says ...
Apr 20, 2015 @ 5:08pm

Sweet I played this on my iPad in my game dev class

justinooncx says ...
Apr 21, 2015 @ 1:53am

@pikmin4000 Holy shit, it works that way too? Sweeeeet.

SiENcE says ...
Apr 24, 2015 @ 9:21pm

Cool, an working iPad entry! It plays very smooth! The controls are superb!

flummox3d says ...
May 1, 2015 @ 10:39am

Interesting controls, decent little game :) Nice work :)

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