Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Cake War

by eric777 - Compo Entry

This game was made for Ludum Dare #32. I'm a long time programmer who's trying to learn to design :)

It's a single Windows exe. Windows Vista, 7, 8, 8.1, and 10 are supported.

Downloads and Links




Zipydooda says ...
Apr 20, 2015 @ 2:02am

I love the art style! It looks so fun! It was really hard to play at first, but I eventually got the hang of it. What is the unconventional weapon? Was it the candles?

Apr 20, 2015 @ 2:28pm

Out of all the games I played today, this one felt most complete. It is simple without being boring. It is difficult without being frustrating. Very well done.

eric777 says ...
Apr 20, 2015 @ 7:15pm

Thanks Tim - that alone made the whole weekend worth it :)

Zipydooda says ...
Apr 20, 2015 @ 11:33pm

I didn't get a vote on my last comment, and I had no idea that there was a shoot button. (I missed the text on the title screen XD)

Red_Fan games says ...
Apr 21, 2015 @ 12:29am

Can't play becuase of lack of linux build.

Muffin says ...
Apr 22, 2015 @ 9:37am

Cool style and particle effects. It was hard to control though, took me quite a few goes to stay alive for more than 20 seconds. Nice vibes overall, very polished.

rgehan says ...
Apr 22, 2015 @ 10:26am

Im on windows 7 64bit, and I can't run it.
I got this error message :
> Dxgi.cpp : GetContainingOutput() failed!
> Requested audio format unsupported

Didn't rated the game :/

TurboCorp says ...
Apr 22, 2015 @ 12:12pm

Sound was way too repetitive and annoying.

Movement was a bit too slippery. I understand that's the point of the game, but just a little bit less slippery would make it much more playable.

Confetti is the foundation of any good game. Well done.

eric777 says ...
Apr 22, 2015 @ 4:00pm

@zipydooda - I have changed the title screen to show the "shoot" instructions in orange highlight. I think it was easy to miss before.

@Muffin - Thankyou very much. I assure you, any cool styling was a happy accident! I'm a coder without the art gene, which is probably why the

controls are somewhat hard to approach.

@rgehan - my appologies. I wish you could have ran the game :(

@TurboCorp - That's fair. The sound effects went in 30 minutes before the deadline and it shows. I spent too much time on Saturday fiddling with the

terrain generation. Typical programmer blunder!

I have a post-compo version with visual and audible feedback on the thrust mechanic, and this made it much more playable. I wish I'd have added this

for the compo. I also made the candle wicks ignite a half second before launch, so it's easier to make decisions about what threats to engage.

Thankyou all for taking the time to play and share your comments!

kabutakogames says ...
Apr 23, 2015 @ 11:11am

The physics of the hat are interesting but super tricky

Frozen Stick says ...
May 11, 2015 @ 7:16pm

Really good art and Graphix!Nice sound but could be cool if you would add some music...

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