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Sneak through increasingly complex levels and turn your foes against each other with the power of mind control!
Instructions
-Use arrow keys to move
-Press space near an enemy to control it
-Press space when controlling an enemy to shoot or to commit suicide as the last one alive
-Your objective is to eliminate all enemies
Tools used
Eclipse
LibGDX
Bfxr
Audacity
LMMS
Font used is Andina
The web build has some audio issues.
Downloads and Links
Ratings
![]() | Coolness | 85% |
#181 | Fun | 3.58 |
#248 | Innovation | 3.56 |
#274 | Theme | 3.69 |
#281 | Overall | 3.47 |
#308 | Audio | 3.16 |
#314 | Mood | 3.22 |
#434 | Graphics | 3.22 |
#795 | Humor | 2.25 |
Comments
Great idea and graphics but for me the controls are a bit frustrating sometimes
Awesome idea! It's somehow too hard to aim, which makes game harder in a inconvinient way.
I think I just spent about an hour messing up the last level and trying it again. I found the controls to be fine; if I felt like it was difficult because of the controls I probably wouldn't have bothered finishing it - but no, I was just being crap :) Nice tense feeling to it, especially when there's only a few enemies left to clear. Would be nice if the music was a bit louder in relation to the sfx, but that's a minor issue. Really enjoyed it!
Nice concept and quite fun but as the others said a bit too hard.
Dang how do you kill the last enemy? Fun game I liked the aesthetic a lot. Cool music!
Very fun but very difficult! I like the idea of mind control. I think you could have made a easier game with it though!
yay.. another libGDX game :)
a bit difficult especially with only 1 in health and enimies that targets you very easy.
great graphic
Woo this is really nice! I really like the core mechanics!
Music is good and graphic too. Well done!
The idea is cool, really hard too play, and that's a think I love. You should consider keep working on it and close the product (with a menu, etc)
This was really fun. I enjoyed every moment playing it, even failing was satisfying. The entire system was intuitive and easy to grasp yet brilliantly challenging and engaging. If I could as for one thing it would be for a new mechanic to turn up, some new way to develop the idea but the game is also brilliant in its simplicity.
That's very cool. I like the mechanics a lot.
I thought it was a bit hard but I kept playing so maybe it was exactly right.
Graphics are OK, but display of a dead enemy should be clearer/faded out, so that distracts not anymore.
Awesome game. I didn't really mind the aiming. It's just sooo hard. I with there was a way to know how long the mind control is going to last and it's a bit unfair, that the guards have a seemingly infinite range of vision. I never beat the third level. Anyway, well done.
Quite tricky but once you get the hang of it, it's fun. Well done! Only the music is a bit too dull for my taste.
Also, web player hangs at the beginning of the loading for some reason
petty neat idea - but very hard to play - i can imagine playing this on my old 2600
One of the most fun so far, played it for ages, got to level 4 or 5 and still have the tab open to try and get further.
Once you get used to dodging bullets, killing and moving the guy out of the way so you can survive its not so tough.
graphics and sound didnt matter so much as the gameplay was great
Nice game! I love the mind control mechanic, although some kind of indicator of when it runs out would be nice.
Tense, and quite hard!
OH DUDE! this is cool! It's actually really hard, but I really love the use of theme :)
needs a countdown to know how long the mind control lasts, otherwise it is great. Difficult, but I like it that way.
This is a really neat mechanic. I couldn't figure out how to know when the mind control was going to wear off, which resulted in a lot of frustrating deaths. If you provided that information to the player, perhaps as well as a visual indicator of when you are close enough to control an enemy, I think it would go a long way. As it stands, I still really enjoyed playing around with the mechanic. Nice job!
Great entry. It ranks up there with the bests I've played. I'm being a little nitpicky here, but it would have been a lot better not being so blocky. There was very little chance to hide since all of the corridors and walls are just as big as you are. But still, it has amazing potential for further development. I would totally play the finished product.
Interesting concept. The game may be a bit too hard I think :S You might want to introduced a slight delay or inaccuracy on the enemy shots, or slow down their bullets: computers can fair at a speed and precision which seems unfair.
The gameplay is really cool. As others commented, the interface is lacking some indicators, but it still is a very fun to play and engaging game.
Cool stealth game. Played for quite a while and completed it.
The gameplay reminded me a bit of Hotline Miami, it was an enjoyable challenge to attempt overcoming each level. Because the player dies so often though (at least I did), I'd suggest shortening the respawn time, that way you can immediately try again.
Maybe I just didn't figure out the strategy, but I felt like there was too much luck involved and not enough skills.
Cool concept, but a bit overly difficult. Once an enemy is active they seem to shoot and kill you very quickly, even from the other side of the level. Nice simple pixel art and music create a cool sense of mood for the game. Solid entry overall.
Nice game. I enjoyed both the atmosphere and the gameplay. Could maybe have a bit more gentle initial levels? I made it though the first, but gave up on the second after dying repeatedly.
Don't listen to them! It's not hard, it just need some practice. It was cool when I looked around and saw that all the corpses were lying on the floor.
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Cool idea, but very very hard in an unpleasant way. Might benefit from mouse aim rather than relying on 8-directional shooting?