Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Nano VS Bot

by Goutye - Compo Entry

If there is any other problems, do not hesitate to ask me in comments!
The web release was made with Drystal (lua game engine).
So, the loading can take a while (12mb of downloading for you. (White screen during the loading)
If you are stuck somewhere, use 1 2 3 or 4 on the Titlescreen to jump to the world n° 1 2 3 or 4. (You can take a look at the Youtube video to see the whole game elsewhere).


Hello dear people of Ludum Dare!
This was my third participation at a LD48.
Thus, my third game is finished and it works really great!
This is my best game I made for a Ludum Dare and I am really proud of it. I hope you'll like it!

Maybe the difficulty after the part 1 is a little bit too high, but I am sure that all of you can beat the part 1 with the boss!

This game is spitted in 4 parts of 8 little level. You can get a new song and an EndScreen if you success in every parts of the game (32 levels). (With a score of course). Don't be shy to share your score here!

Some clarifications about the game.

You need at least 80% of success per area.

The crosses and the circles in the top of the screen is, respectively, the number of "go out of the path" you did and the number of "go out of the past allowed for this level". The screen is red with "> 3 out" if you go out of the past more than 3 times, therefore you need to redo the level.

The Way UP, Way DOWN is a bonus you can take if you want to choose the path (the path of the bottom of the screen). If you choose wisely, you can have +10HP or +2DMG.

During the boss : [defence] allows you to take a bullet for free.

The music will stop if you change the tab of your navigator. But the music will come back if you go in an another level (Boss level, or a full path level)

If there is any other problem, do not hesitate to ask me :D

Press 1 2 3 or 4 on the Titlescreen if you want to go directly to the "world" 1 2 3 or 4. (Elsewhere, click left to start the game)


Future release : Love2D windows/mac/linux

Downloads and Links




stevenlr says ...
Apr 20, 2015 @ 2:37pm

Overall a pretty good game but there are a few issues that make playing past the first boss a bit too difficult, but I'm sure they are small issues to fix.
The main problem is that levels are not reset correctly are thus in some configurations it becomes impossible to catch a moving line without exiting the line (I gave up after spending 15 minutes on 2.6 unfortunately) which is thus unfair and can irritate the player.
For the levels, you can figure out easily what each thing does which is good. One of the problem is the amount of requirement to complete a level : get all the keys, have > 80% and not exiting the line more than a given number of times. It makes it hard to keep track of everything. Maybe having some levels with or without some requirements would have been nice.
The boss fight is pretty cool, but I'm wondering if it was really necessary. I mean I know you love including bosses in your games but because of that, you introduced a dmg/def up/down mechanics in the level that the player won't really understand before he has fought a boss, which is a bit counter intuitive.
Graphics-wise, the simplicity and juiciness of the top part of the screen is not too coherent with the more classical and detailed bottom part. But I guess it's just a matter of taste.
Sounds-wise, everything is good, and I like that you did some sounds with your voice.
Once refined and simplified a little bit, it would make a great game for tablets and smartphones!

Goutye says ...
Apr 20, 2015 @ 2:55pm

Thanks for you long feedback!
With that, I pushed a version with a reset of the level 2.6 and 2.4 and simplify both of them.
The problem with the goal was I didn't want a game where I can win with cheat (it was the case without the limit of number of "go out of the way").

For the boss part, It includes the theme itself, that is why there is one and maybe if I had more time, I would like to implement an easy tutorial (in game) to understand the mechanics of it. Elsewhere, a big thank! :D

rallebauz says ...
Apr 20, 2015 @ 6:49pm

Very interesting, I like it

DKoding says ...
Apr 20, 2015 @ 7:24pm

Great concept, liked it a lot.

Matsuki says ...
Apr 21, 2015 @ 4:35pm

That was great, really innovative, I don't think I have ever played a game like it, very fun :)

Red_Fan games says ...
Apr 21, 2015 @ 10:22pm

A great concept, i jhave never seen anything like it.

Would make a good phone game.

dray says ...
Apr 21, 2015 @ 10:27pm

well polished game, the dificulty was a bit too much for me but you made a good game. don't find that he answer well to the theme but the other point are top !

sorlok says ...
Apr 21, 2015 @ 11:44pm

Wow, I never thought a one-dimensional game would be so much fun! Cool exploration of mechanics, and definitely an unconventional weapon!

anokta says ...
Apr 21, 2015 @ 11:53pm

this is amazing, one of the richest content games of this ld! nice touch on the boss level as well. really enjoyed this so far :)

maunovaha says ...
Apr 23, 2015 @ 5:15pm

Pretty good entry and nice music. However, I hope that more work would be put into simplicity of game mechanics. :) maybe you could look into improving that outside gamejam ? ;)

ALobker says ...
Apr 23, 2015 @ 5:17pm

The rotating lines are a bit unpredictable, but otherwise a good game.

josefnpat says ...
Apr 24, 2015 @ 5:04am

It took me a while to understand what I was doing, but this game ended up being really great! With some polish and more, this would be fantastic! Nice job getting love to run in browser as well!

Apr 26, 2015 @ 12:52pm

Good idea for gameplay, though sometimes it wasn't clear what certain things did. Way up / Way down - is there a difference?

Graphics, audio, music, all really nice though. Fun to play.

rburema says ...
Apr 26, 2015 @ 12:56pm

- Lots of content and quite a few mechanics. I'm impressed you've managed to squeeze all that in 2 days
- The (1st) boss didn't give me all that much trouble, but then again, I had just switched from the trackpad of my laptop (wich I used for the first few levels) to an actual mouse.
- Maybe take out the '> 3 out' thing and make the XX% a bit stricter? Since they both more-or-less check for the same thing; wether the green blob is out-of-bounds or not.
- The 'theme reveal' is kind of late, making it not-so obvious what the connection is until you hit the boss.

Tijn says ...
Apr 26, 2015 @ 12:56pm

It wasn't really clear what I had to do at first, but once I understood I had to follow the line it was pretty cool. Although I got stuck at the "way down" / "way up" level, where it just keeps saying "> 3 out" for some reason...

Goutye says ...
Apr 26, 2015 @ 7:50pm

Thank you for all of yours feedbacks!

rburema : I wanted to have only the XX%. But I was stuck with potential "cheat" problems. If you move your mouse quickly from a position to another one with a big hole between them, the percent doesn't really change. Just a bit. That is why I added lately the > 3 out. And I don't really like it. But the time was out when I wanted to change this so... In an advanced version of this game, I will keep only the XX% and make it stricter. Something with the distance outside maybe. (More polished too! With some particles effects on the grind bar)

For the "way up" "way down", It was a choice you need to do to choose the way you will take on the path of the bottom screen. But it isn't really clear. The thing is not really interesting but let you to choose your bonus (+10hp or +2dmg). Short in time, I wasn't explicit enough for it. But there is nothing linked to the > 3 out Tijn. Maybe you went out too many times x)

Elsewhere, this game need a mouse! I tried with my laptop my game and I was stuck on the 4th part of this game (4.8 was the hardest level for a pad). But I managed to do it anyway.

My goal was to make a game which needs no tutorial. "An implicit tutorial". And I can read I succeeded well enough!
Thank you a lot again for your feedback and for having played my game.

Null DIES says ...
Apr 27, 2015 @ 6:03pm

The idea is very creative.
The only problem I faced was that sometimes I didn't understand what to do exactly. I had to retry multiple times to figure it out.
Anyway, Great Game.

gnx says ...
May 1, 2015 @ 10:41pm

This is a really neat concept and I really like how you combined the line-following mechanic with some rpg elements.

This is the kind of game I find really inspiring, because it is looking at things from a slightly different angle :)

Also your game mechanics did a good job of explaining themselves as they appeared and everything felt very natural and fluid, which is a very good achievement!

KaiseanGames says ...
May 6, 2015 @ 6:29pm

Amazing stuff. I think I'm gonna get a carpal tunnel syndrome from your game, but that's what it is :)

Very nice concept. Well done!

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