Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Nögg Saber

by Shivur - Jam Entry

This time I saw a little too big so I couldn't implement all I wanted, but I hope the result is still very fun.

left/right arrows keys = move left/right
up arrow key = jump
down arrow key = down a platform;
1 = attack


Downloads and Links




Pixel Heart says ...
Apr 21, 2015 @ 2:59am

Very cool action game!

pikmin4000 says ...
Apr 21, 2015 @ 3:21am

hm, I got 'A Java Exception has occurred'. Any tips to fix?

binarycoder says ...
Apr 21, 2015 @ 4:02am

Character moves a bit too fast, but entertaining otherwise.

Bitterdeath says ...
Apr 21, 2015 @ 4:09am

The character moves WAY too fast for me. The buildings are nice and the swing animation looks sweet. I tried playing a few times because it looked nice but couldn't get around the super fast movement.

ironleonem says ...
Apr 21, 2015 @ 4:39am

Couldn't play, Java exception error

murilo says ...
Apr 21, 2015 @ 4:41am

It's nice. But falling through the floor/roof without realizing it would happen is not fun :(

With some tweaking, sound, some effects this could be great! Good job, man!

GTA LUDUM V says ...
Apr 21, 2015 @ 5:26am

Your game moving too fast so player has a high chance to fall.

Apr 21, 2015 @ 5:53am

It's very hard to control, you should work on that.

Apr 21, 2015 @ 6:00am

After 14000 souls the game gets pretty slow here :/ I don't know if it's my computer's issue, or a programming one. Anyways, nice game.

ChuiGum says ...
Apr 21, 2015 @ 6:01am

Great game, I like the enemies!

sorlok says ...
Apr 21, 2015 @ 12:22pm

Cool game, good mechanics, and nice ambiance. Definitely would be better with more content, and also some feedback (like a death animation instead of flashing immediately to the title.)

randoman says ...
Apr 21, 2015 @ 3:28pm

I really like the movement and the animation, but I had the same problem MobsterSquirrel had, after a certain number os souls the game slowed down.

lochmann-apps says ...
Apr 22, 2015 @ 3:48pm

It's a bit hard to control as the main char moves very quick on pressing the arrow keys.

Apr 22, 2015 @ 6:34pm

The game seems really fun, but every time I play for more than 10-15 seconds it crashes. Really unfortunate, because it seems great

Tatsu Studio says ...
Apr 23, 2015 @ 4:38pm

Great game, I like it! ^^

Shivur says ...
Apr 23, 2015 @ 5:51pm

Thanks for your comments.

About the speed I don't know what to say because in my test I had no problem controlling it and progressing.

For the slowing at 14000 souls thanks for pointing that out I will check what I can do to enhance the performances.

For the content I wanted to add more like different enemies and types of attacks. I realized I was seeing too big so I had to cut to have a chance to finish my game in time. But I agree a death animation would not be luxury.

Apr 23, 2015 @ 6:08pm

Wow, it took me a while to figure out the controls. I agree, the character moves a bit too fast and I was running down the rooftops all the time. All in all, it's a nice little game - but to be honest, I don't see the "unconventional" weapon here...

Geared Games says ...
Apr 23, 2015 @ 6:31pm

Animation and models look pretty good! Though walking through the side of a building and dying felt quite unfair.

benjamck says ...
Apr 23, 2015 @ 6:36pm

Nice little rogue-like platformer. I like the randomly generated building layout. It seems a bit buggy at times, sometimes I'd fall through a rooftop as if the collider didn't generate in the correct spot along with the building. The controls could probably use some refinement, but I found it simple enough to move the character from building to building. More content/sounds would be nice, but as we all know it's tough getting a finished product up within the limited time available, which is part of the fun ;)

2R says ...
Apr 25, 2015 @ 3:39pm

Good game! Well done:)

davidB says ...
Apr 25, 2015 @ 4:23pm

too fast for control reaction (lag in jump). Suggestion: bind "start game" to 1 (or the attack key) to avoid using the mouse click to start and have a quick retry.

Apr 25, 2015 @ 5:48pm

The artwork and character animations look very nice. I'm not too sure how the sword is unconventional, unless I missed something. As others are saying, the character movement was a bit fast. Good work on generating a new building layout every game!

CowShark says ...
Apr 26, 2015 @ 4:25pm

Got a java error trying to run the jar.

OccamsRazor says ...
Apr 26, 2015 @ 5:28pm

Cool visuals and a good concept! Character moved a bit too fast and the jumping was a bit too high/fast for precise platforming, but cool nonetheless!

java the hutt says ...
Apr 28, 2015 @ 4:13am

I fell so many times and got frustrated. The jump height is way too high and player movement is too fast to control accurately. Also some roofs seem to not have a walkable surface.

jmborden says ...
May 1, 2015 @ 4:46am

Nice game after I got used to the characters speed and height jump. Big complaint was that I had to take my hands off the keyboard and click "Start Game". Should have just made the game restart with any key hit. I also don't like using the 1 key as attack, it would have been better if it was z,x, shift or ctrl.

HeffJoker says ...
May 1, 2015 @ 10:31pm

Can't play it, I get this:

Java Virtual Machine Launcher
A Java Exception has occurred.

ermrk says ...
May 1, 2015 @ 10:58pm

Really fast game, but attacks could be faster. Nice theme running on rooftops!

May 8, 2015 @ 1:42am

The controls are awesome, don't change them! Super entertaining

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