Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

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by farnsworth2 - Compo Entry

​You are the ancient spirit of the land, inhabiting this old hill for milenia. For decades, houses built on you have been cursed, plauged by bad luck, and destroyed by you. Now a fresh batch of interlopers have moved in. It is your job to inform them that there are NO VACENCIES.

Downloads and Links




Apr 20, 2015 @ 1:51pm

Web version doesn't work. Takes you to a download page.

Apr 20, 2015 @ 2:17pm

Interesting concept. It's a bit weird, that people don't seem to panic at the sight of dead bodies. If the people didn't move around randomly, this might have been a good puzzle game.

MiniBobbo says ...
Apr 21, 2015 @ 2:20am

Neat concept. I couldn't beat the first stage though. I killed everyone except for 1 and he panicked and ran to the door. Then he got stuck. I had to restart. This happened twice...

Kardamom says ...
Apr 22, 2015 @ 9:00am

I like the idea, but the execution is missing a lot. The largest issue I see is that it quickly turns into a waiting game. I have little tools to actively alter the peoples movement around the house, so I need to wait until the random number generator is generous enough to let the poeple walk before the shelves, which is not fun. Maybe if the TVs were reusable after a time and placed in such a way that I could actually lure people to dangerous places... This is even worse after I manage to kill three poeple in the first house, there are almost no tools left and I just have to wait, if the other two panic or not. I think people should start panicking really quickly when they see dead bodies. This would induce fast-paced gameplay after the first kill and would IMHO help the game a lot.

Apr 22, 2015 @ 5:43pm

Interesting concept, but it's a bit too random. You just sit around waiting, either because you've spent all your lures or because they're on the wrong side, and whether they all gather under your one bookcase is pure luck.

RoryD says ...
Apr 22, 2015 @ 5:53pm

I love the idea, but the details of the implementation are off. It's too easy to get into a situation where the level is no longer solvable. Beyond that, the level of influence you have over the characters isn't enough. You end up waiting for them to happen upon a trap so that you can fire it off.

My comment probably sounds pretty negative, but I want to stress that I think this could be a fun game with some more work.

Demy says ...
May 2, 2015 @ 1:09pm

NPCs have too random trajectories and it's not very interesting to wait someone for too long. But idea is nice and weapon is realy unconventional. Also nice horror mood made by combination of silence and scary sounds.

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