
To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.
To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:
As of September 2015 however, this option will no longer be available.
Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X
Rock, paper, scissors... RUN FOR YOUR LIFE!
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Use the mouse to aim and shoot, and use Q-W-E to switch between rock, paper, and scissors. Use the appropriate weapon to destroy the enemy, and don't let them reach the warehouse!
Code: HaxeFlixel
Artwork: Pixen & Photoshop
Music: Milkytracker
Special thanks to RVA Game Jams for hosting!
Downloads and Links
Ratings
![]() | Coolness | 52% |
#177 | Graphics | 3.76 |
#225 | Theme | 3.76 |
#248 | Audio | 3.24 |
#295 | Humor | 3.23 |
#441 | Overall | 3.29 |
#484 | Mood | 3.00 |
#515 | Fun | 3.10 |
#592 | Innovation | 3.05 |
Comments
Nice little game!
I really like the graphics (the enemies animation is awesome, so is the gameover screen), and the music (simple but catchy chiptune.
I'll have two complaints though:
- The player projectiles aren't fast enough compared to the enemies. Instead of slowing down the enemies, I think you should make the "projectiles" fly faster.
- As an AZERTY user, the Q-W-E combination is a bit odd for such a fast-paced game ;).
Congrats for your entry!
I like the idea - it seems unbalanced in favor of the player, since you can always predict where they'll attack from and you can always have some of each weapon headed that way.
Clever idea, and re-use of an old game. The music was pretty funny too and matched the theme.
An interesting take on a classic game. Would have liked some "death" animations.
Nice game. Difficulty scaled a little fast for me (was easy then suddenly got impossible)
Cute animations! Hitboxes on the enemies are a bit big, could use a bit more feedback when hitting something instead of just disappearing.
Fun game. good take on the theme.
Difficulty ramps up really fast though.
nice graphics and solid concept.
Love the art style to the game. And the animations well cool too.
Some type of feedback when you let an enemy past would be nice.
I love the animations, especially the paper enemies bouncing along.
Wot that game got really tough, really fast. I liked the style of it, graphics were awesome, as well as the music. This was a really fun play on the theme.
The game crashed on me multiple times on both chrome and firefox, you might wanna look into that.
Heheheh I thought it would have a alex kidd in the middle. I enjoyed throwing papers, stones and scissors enemies, very fun and cool. :)
My assessment is as the speed that things happen, when I died I was still pressing the left mouse button and then neither saw what appeared as the game gave restart :(
I scored 83. It's a very hard game. For one moment i througth i was playing LOL :-P
Hilarious, never saw this idea before. Although this game lacks of some small details that tells the player that he destroys an enemy, or enemy enters the base, right now everything just disappears without ant graphical/audio notifications.
Haha good take on the theme :) Overall fun game with very nice gfx and music. However difficulty suddenly ramped very fast and I was overwhelm.
This was great. I like the protagonist's throwing animation. At first I thought this was too easy, THEN IT REALLY GOT DIFFICULT! :) By the end the enemies form a huge conga line and I just spammed the keys and clicked like mad.
I really like the wacky music and graphics :-) Fun game, although the game very suddenly becomes crazy difficult and I start spamming Q,W,E and LMB, and then I die. Also one of the better interpretations of the theme I've seen. Good job!
LOVE :)
Music is sooo good puts a big smile on my face. Love how crazy it gets at the end. Great!
Cute, I like the graphics. It needed some visual / audio feedback when you hit enemies.
Nice idea for the theme. I also liked the music a lot! I quickly found out that it was much easier to just spam all the buttons ;) But the difficulty curve was a bit steep I think.
Still, a very solid entry!
Nice idea. Just as I was thinking maybe it could use a penalty for hitting something with the 'losing' weapon, it got really hectic and I realised how bad an idea that would be :)
Graphics are great, the audio too. It's a shame there's no 'death' animation when you hit something.
Nicely done! I could 'cheat' thru the first 85~ points by just alternating weapons and shooting as fast as I could at the spawn point. At 111 they just became too much for me tho haha
Your composition of the whole game was really good. I also liked the animations and gameover screen. My final score was 127, it's a lot more difficult than you'd expect at first glance.
Nifty game! Really hectic but fun at high scores. Nice art too, I especially love the Paper sprite and the ending splash screen. Kudos!
Such a fun idea! I like the evil look on the attackers' faces.
The difficulty curve seemed a bit to nonlinear for me... first nothing happens, then suddenly a rush of enemies coming in without a break. They should stay grouped in waves or something like that or form recognizable patterns that one could memorize the combinations for. The way it is now, I had to spam the ground with all I had.
Anyway, great game!
Haha, really funny and enjoyable! Loved the enemy animations, and enjoyed the unique take on traditional RPS. Was a little unbalanced (easy to win by mashing QWE and clicking) ---maybe you lose points if you hit an enemy with the wrong weapon?
Awesome work! I think my favorite part of this game is the music, super catchy tune!! The throwing animation is also cool, but some of the frames seem like they're off-center, like one of the feet that should be planted moves around too much or something.
I think you could try out some other mechanics with the same RPS premise - like maybe a 3-sided pyramid that you rotate to match the incoming enemies or something. What could have really helped this is if there were big explosions every time you hit an enemy with the correct piece. I'm also curious to know if enemies can shield the enemies behind them by absorbing incorrect projectiles.
I can cheese the heck out of the left-click - managed a high score of 321 :D
Good job !
The difficulty goes up too fast I think, but otherwise, I had fun :)
I loved this graphic style too.
cool idea. The "bullets" could fly faster and the collision detection could be better but very fun overal.
nice twist on rock paper scissors, and i dig the enemy animations
Love the graphics :) Cool game. I included it in part 8 of my Ludum Dare 32 compilation video series, if you would like to take a look :) https://youtu.be/Fg_0-yj__pU
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Nice, a little fast