Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Coin Master

by Vija02 - Compo Entry

First LD submission!
You've been kicked from the kingdom
Now you have to use your very existence to survive!

Controls :
A D - Left and Right
W - Jump
Space - Throw coins to the ground
Left Mouse - Shoot
1 2 3 - Change Weapon
(You can pick up coins you used)

Lose condition : No coins left
Goal : Survive as long as possible

Reminder if i want to continue developing this game
-Proper graphics and animation
-Better enemy AI and gameplay balance
-Complete game mechanics tutorial
-More weapons and interesting mechanics
-Coins variety/crafting
-More sounds/music
-Turn the game into story based

Well, that's it for my game. It's been a fun experience. Now excuse me as my brain can't function normally anymore x_x

(Web might not work properly)

Downloads and Links




Juin says ...
Apr 20, 2015 @ 3:22pm

Overall pretty solid. But the lack of a goal made it feel a bit pointless.

Apr 20, 2015 @ 4:20pm

Looks really fun, but I'm on OS X, please ad web version! :)

Vija02 says ...
Apr 20, 2015 @ 4:54pm

I'm having trouble publishing a webgl version of the game. If anyone can tell me where&how to host it, i'll publish it

Hyoga-3D says ...
Apr 20, 2015 @ 4:59pm

Could have some other tasks to be done, but very nice for your first ludum!

Apr 20, 2015 @ 5:19pm

The lack of a goal is definitely a problem, but using coins rapid fire was so fun that it kept me playing.

Orava says ...
Apr 22, 2015 @ 10:18am

The Web link is just leading to a download of the html file. You'll want to put it in your Dropbox' public folder to make it accessible, or use another host.

ruthiepee says ...
Apr 22, 2015 @ 1:14pm

Sweet game with cute graphics and gameplay that ramps up in difficulty. There are lots of little details to love in this game, like the little coin-spray animation when enemies die. The goal of the game wasn't immediately clear to me but when the giant red coins started attacking me I understood. GAH! If I could give you a suggestion, it would be to add a score to the game (like time elapsed = score) so that the player has a reason to replay the game. Nice work! (Played on OSX)

Mouch says ...
Apr 22, 2015 @ 1:20pm

Does the slingshot make any difference to the single hand weapon? What are those money ghost that are super tough? The game mechanic is a nice idea, but I think endless survival games lack diversity.

surpent says ...
Apr 22, 2015 @ 2:00pm

Interesting ideas can be collected and threw coins.

Vija02 says ...
Apr 22, 2015 @ 2:26pm

Changed the web version to another location, hope it works

The hand and slingshot doesn't have any different other than it's speed. You'd maybe want to use hand so that the coin doesn't travel too far and despawn before you have the chance to pick it up ^^

Thanks for playing!

tonypai says ...
Apr 23, 2015 @ 5:23pm

The hurt animation with coin dropping reminds me the old sonic game, and the floating skill by throwing money is also creative! You did a good job! :D

Tselmek says ...
Apr 25, 2015 @ 3:26pm

Nice game, a coin mechanic that could be more explored in the future. The abusive spawn of blobs and those giant bankrupt balls made the game far more difficult. Collisions might be to polish.

Apr 26, 2015 @ 12:16am

The basic idea seemed pretty sound. It might have been nice if there was a scoring system of some kind. Also, the red coins pretty much meant instant death (seemed kind of unfair).

DKoding says ...
Apr 26, 2015 @ 8:36pm

Quite OK game but the respawn was annoying.

May 20, 2015 @ 1:59pm

Cool concept, did not like the rate of respawn on enemies. I included it in part 11 of my Ludum Dare 32 compilation video series, if you would like to take a look :)

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