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Elements
This game was programmed for the Ludum Dare 32. Unfortunately I couldn't finish like I intended to do. The goal of this prototype is to destroy all the rocket towers with the help of the four elements. Fire attacks an enemy in a short range, Water blocks bullets, Wind blows enemies in a short range away, Earth lets rocks fall from heaven and makes damage to all enemies on the screen (Wind hasn't been implemented in this version yet). At first I intended to implement walking enemies aswell but I ran out of time.
You have to click on the game, before you can start the game. If the player doesn't move when the game is started, reload the page and wait a little bit longer. It needs sometimes a little bit longer to load all the sounds.
Controls:
- WAD for walking/jumping
- Left mouse click for performing action of mode (protection / attack)
- 1-4 for switching Modes (1: Fire, 2: Water, 3:Wind, 4: Earth)
Used tools
Dart, vim, sfxr, gimp, hydrogen
Have fun
Downloads and Links
Ratings
#561 | Audio | 2.68 |
#835 | Humor | 2.14 |
#876 | Innovation | 2.61 |
#906 | Fun | 2.58 |
#926 | Graphics | 2.39 |
#975 | Theme | 2.64 |
#976 | Mood | 2.24 |
#1033 | Overall | 2.54 |
#1713 | Coolness | 39% |
Comments
I like the various takes on abilities via the elements, though wasn't the theme unconventional weapons, not the four elements?
@Domus Umbrae:
Depends on how you define it. LD is open for different interpretations.
Hey, nice idea. I think I win the game, somehow, but I passed above last montain and get gliched O_o. Air doesnt make anything, or I dont know how to use it. Also, Water get bugged and I was perma invul!
Anyway good job doing the game, the important thing is to make it.
@Domus Umbrea:
I didn't realize until now that "Four Elements" was in the Final Voting round aswell =D
The game seem to just freeze when I fall into the first hole.
Indeed an unconventional weapon :D I like the animations and the simplicity of it. Overall a good game and I am sure it would be even better with a bit more time :)
Controls are flimsy. Visuals are pretty good, however, audio was OK, but no sfx, or at least none that I noticed. Would've been a lot more fun if the controls were better!
While it doesn't seem like it was made for the right theme, this was still an interesting game to play around with. It would be nice if there were more uses for each of the elements, as it currently doesn't seem like Earth is worth using over Fire. Also, needing to reload the game between plays is a bit annoying. Other than that, good job~
I don't really like that you used four elements instead of unconventional weapon as your theme, and controls felt a bit odd
Hahaha Nice idea this implementation of the four elements, but a bit.. "out" of theme ;D
Btw nice job!
Not bad at all. Liked the idea about the weapons. The gameplay was a little jerky but still playable. Good job.
Interesting variety on the weapons. Although the control were to clumsy and I quit before finishing the game. Polishing the controls and having a "tutorial" were you go through each weapons would make it a very nice game!
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Game is fun and easy. Autoaimed rockets is good idea. You can not overrun your doom.