Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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by LukeZaz - Jam Entry

Simple game where you attempt to survive as long as possible against a constant stream of robots, utilizing various glitches and exploits to defend yourself. Robots spawn faster the longer the game goes on, and there's no healing.

Instructions can be found in-game. If you can't move your character, try clicking on the Unity WebGL logo or going fullscreen.

Downloads and Links




CliffracerX says ...
Apr 21, 2015 @ 3:55am

Fantastically meta, being a Unity dev I immediately recognized the classic errors of overflows and whatnot.

Would love to see a post-jam extended version with more glitches to cause, and maybe source code released as well.

Nicely done!

LukeZaz says ...
Apr 21, 2015 @ 3:59am


Definitely on the way. There's plenty I wasn't able to get in and I plan to finish it. Thanks for playing!

TailyILoveYou says ...
Apr 21, 2015 @ 5:42am

Nice little game! I loved being able to "glitch" the game in order to play :P One weird thing though: you can drag your health bar and cooldown bars by clicking on them. It doesn't appear to do anything, but it had me confused for a little while :P

ThreeUp says ...
Apr 21, 2015 @ 5:45am

Cool idea! I like glitch and errors and part of gameplay. Especially the overflow attack. Some of the other attacks are too quick, and the ai is not interesting yet.

FireSlash says ...
Apr 21, 2015 @ 5:48am

The robots are pretty hard to click on. I was also confused by the bar dragging, and it seems I wasn't able to actually move despite being told wasd would work (Tried arrow keys as well, no joy). Fullscreen didn't seem to help.

LukeZaz says ...
Apr 21, 2015 @ 5:52am

@TailyILoveYou Never saw that, thanks for pointing it out. Health bars are made with Slider objects in Unity, and they probably do that by default.

@FireSlash Try clicking after going fullscreen. It seems to be a focus problem, at least for me - using the arrow keys would make the page move instead. If that doesn't describe your problem, I don't know what's causing it, sorry.

Techblogogy says ...
Apr 21, 2015 @ 11:26am

Nice take on theme, and it gives me a bit of hotline miami vibe

kadealicious says ...
Apr 22, 2015 @ 12:46am

On GameJolt, the game didn't run, because it had an error that said: unrecognized access level (game:cs:12)

LukeZaz says ...
Apr 22, 2015 @ 1:50am

@Kadealicious The game probably ran, because that error is part of the game itself. It's a fictional one. If you couldn't move, try clicking on the Unity WebGL icon first.

broknecho says ...
Apr 22, 2015 @ 3:15am

Solid start here. The hit boxes on the little robots is devilishly small though :P Hard to click.

Good job!

Tuism says ...
Apr 22, 2015 @ 4:42pm

Ye olde Crimsonland-like :) It starts off pretty slow, and the lack of options in weaponary (well, the lack of new weapons) make it quite repetitive pretty soon. Unless I missed something.

The programmer-bug relationship is funny though :)

Pinpickle says ...
Apr 22, 2015 @ 8:26pm

Nice idea! It would be great if your mouse didn't disappear and the break glitch just had a little area of effect so you didn't have to be super precise while running around.

ProjectX593 says ...
Apr 23, 2015 @ 1:56am

Started off a bit too slowly but not bad.

Dreyan says ...
Apr 23, 2015 @ 4:07am

All the mechanics were executed very smoothly, all in all a fun game to play. This game could certainly go places post-LD :)

Apr 23, 2015 @ 4:39am

Interesting, but it was quite slow for a long time indeed. Could have been better with faster respawn rates from the start.

Apr 23, 2015 @ 8:29am

I thought I'd broken the game, but then realised that it was part of the game. Pretty cool idea! Could definitely be worth expanding on!

MonoS says ...
Apr 24, 2015 @ 7:35pm

Probably the game needed some more type of attacks and different robot death message [for boosting humor].

The game start to slowly and that limit short play session.

SamH says ...
Apr 26, 2015 @ 12:55pm

Very efficiently done for a 48h entry. As already mentioned, robots are a bit too small to click on them, but apart from that it’s a nice mechanics that just asks to be enriched with more weapons and enemies!

Also thanks for providing a WebGL build, I don’t like to run random binaries on my computer.

Xanjos says ...
Apr 29, 2015 @ 1:42am

I liked the idea of "breaking the game" to beat the game although I think it might be a bit too easy to exploit (somehow I teleported outside the arena with no way to get back properly).

seankimdesign says ...
Apr 29, 2015 @ 3:06am

I think the concept has a lot of potential to be a very fun game. I liked the unique approach to the ability cooldown, forcing you to run around instead of standing still and killing everything. I think the difficulty curve could be made steeper for a less repetitive feel, and perhaps more enemy types could have made things more interesting. Good job!

uberscientist says ...
May 1, 2015 @ 9:41pm

I survived 243 seconds :)

Dietrich Epp says ...
May 8, 2015 @ 1:46am

190 seconds! I think "overflow" is not quite powerful enough.

May 8, 2015 @ 1:52am

fun simple game. Thanks for the linux build <3

dallonf says ...
May 9, 2015 @ 2:22pm

The theme of glitches, while it didn't affect the gameplay too much, was very clever, and I loved the error log in the top right of the screen!

tompudding says ...
May 10, 2015 @ 9:32pm

Loved the music, while it took quite a while to get going, it got pretty interesting pretty quick! Nice job

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