Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Lolita Tea Party

by jpc133 - Jam Entry

A lolita ( tea party has erupted into chaos over Angelic Pretty's luck pack sale, It's your job to solve this dispute...

by throwing top hats to angry lolitas.

Click to shoot

To run the webplayer on chrome copy and paste this into your address bar:

Downloads and Links




kyyrma says ...
Apr 20, 2015 @ 5:32pm

I have to say, that was exactly as I've imagined lolita teaparties to be.

Apr 21, 2015 @ 4:54pm

interesting concept! I had a very big hat indeed

esayitch says ...
Apr 22, 2015 @ 8:37am

++kyyrma's comment.

Pretty funny entry... gameplay could be a bit more diverse, as is usage of the theme, but it's all right as it is xD

Good luck!

Orava says ...
Apr 22, 2015 @ 8:55am

Simple but works. Upgrades always hook me.

Big Cow says ...
Apr 23, 2015 @ 11:19pm

didn't look like much at first, but i got quite addicted thanks to the upgrade system. i liked the sprites for the lolitas.

Crowbeak says ...
Apr 26, 2015 @ 9:28am

It's a fun idea, but I ended up stopping playing because my tendonitis made all the clicking unpleasant after a while rather than because the game made me. It's basically a choose-your-own-way-to-steamroll-the-lolitas thing and I didn't find it particularly exciting in practice.

Chaoseed says ...
May 11, 2015 @ 6:57pm

This is kind of hilarious. What's amazing is the feeling of progression; when you increase (well, decrease) your cooldown enough that you have to accordingly raise your lolita spawn rate. (Also, it's amazing that a game exists that includes the phrase "lolita spawn rate") My big problem is how some of the upgrades can be bought infinitely, and some can't? Maybe you could gray out the buttons or something. It's also a little weird to see ".9999" on the score. And how about a stat showing time played, so we can see how close we are to the next hatted-per-second? Anyway, it was a fun diversion for a few minutes. ;)

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