Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

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As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

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Gravity Blade

by Double Zero One Zero - Jam Entry


Welcome to Gravity Blade! A game made in 7 hours. Because we were super late for the Jam.
Your mission? Kill Zombies.
Your weapon? Gravity. Sort of.
You biggest fear? Waking up one morning and finding the head of your long lost teddy bear in your bed. Also being "cleft in twain" by a giant flying saw blade, though that's secondary.

- Arrow keys/WASD for movement
- Space for activating gravitational pull.

Made by:
Pontus Lundén (Art, Music, Design)
Petter Henriksson (Programmer)
David Norberg (Programmer)

Unity's WebGL thingy seems to not work on some systems. We haven't had the time to check out why :/

Downloads and Links




jmborden says ...
Apr 21, 2015 @ 6:38am

Cool Idea. Did you try and making sure it doesn't say "Nay" for the people who can't get it to work on their system?

goadrich says ...
Apr 22, 2015 @ 2:35am

Nice. Felt like a twits on Daleks, was able to get up to 17 one round. Would have liked a bit more time to revel in my score before restarting the next round.

joekinley says ...
Apr 22, 2015 @ 8:17am

I liked it a lot. Cool music, cool graphics, cool gameplay, simple and nice idea. Good job

Darek Greenly says ...
Apr 22, 2015 @ 6:04pm

Super fun! 2 indirect controls over the stage, the blade and enemies (always going straight at you).

SamH says ...
Apr 26, 2015 @ 9:54pm

Well that’s pretty awesome for 7 hours, to be honest. Nice artwork, I liked the music, and loved the constant shaking when the blade bounces.

SimianLogic says ...
May 6, 2015 @ 6:23pm

Super fun! I would totally play this on console -- maybe with 4-player local coop and different colored blades/heroes. Really impressive work for only 7 hours

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