Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Here's a thought

by Jadernak - Compo Entry

Meteorite is heading your way and and it will hit your apartment building. Unless you do something about it. Here's a thought. Build a ramp.

Intro cinematic and sort of tutorial:

Build provisional working stations and manage their crew in order to gather enough materials before the time runs out.

Controls: Mouse

If you are not quite sure what to do, here is a run-down:

Tents will appear through the game. By clicking on them you can choose three different upgrades: welding, planks-hammer and slapping. Welding and hammer tents will automatically generate resource for your end-game goal -building a ramp.

However their crew will eventually have a mental break-down and they need to take a break. Their state is indicated by the smiley face on the tent. If click on the icons above tents, its crews will take a break. This way you can avoid time penalty of mental break down.

Slap tents can very quickly recover tents which had a breakdown.

Key to hard difficulty is utilize combos of hammer/welding tents with slap tents and avoid mental breakdowns on the rest.

Downloads and Links




strega says ...
Apr 20, 2015 @ 9:24am

I'm not really sure what's going on in the game... or what the icons above the buildings mean. The graphics and animations are cool to watch though.

fluidvolt says ...
Apr 20, 2015 @ 9:26am

Hm, I didn't really get what I was doing. But I liked how you told a story through images, and I really liked the clean, desaturated art style. I'm gonna give it another try.

KedumeBits says ...
Apr 20, 2015 @ 9:35am

It's an interesting concept. A strategy game based. I like the games that tells a story. The player is awaiting the fatal ending. I don't like that it's a bit slow till that moment.

Jadernak says ...
Apr 20, 2015 @ 9:52am

@strega I will update the description, hopefully that could help future players.

Jadernak says ...
Apr 20, 2015 @ 9:55am

@KedumeBits Hard difficulty should be harder to manage, but I agree that it could require more input from player.

PaperBlurt says ...
Apr 20, 2015 @ 12:58pm

Impressed by the simple yet addictive gameplay.

texdata says ...
Apr 20, 2015 @ 6:52pm

nice gameplay, at first i did not know what i was doing, but it is nice a micro strategy

Static 64 says ...
Apr 20, 2015 @ 7:05pm

It's very fun, but I can't get more than a general idea of what's going on. I played a few times and came very close to winning, but I don't think there's enough to do late in the game for me to keep going.

I also don't really get how it fits the theme. But, the graphics and sound were nice.

Apr 20, 2015 @ 7:53pm

This game is awesome! You did a great job! I fel sorry for every men who died during the construction. :) I watched you youtube intro too, and it was cool, without it i couldn't understand the game. The graphics are also good, they fit with the sound effects.

Jadernak says ...
Apr 20, 2015 @ 8:06pm

@ungarischeziegenspielen Oh they are not dying they just have a breakdown and need to rest a bit (or get slapped if that's your thing :D )

local minimum says ...
Apr 20, 2015 @ 9:03pm

I tried it and first I didn't notice anything particular happening, but that was because I didn't have enough planks. I think it would have been nice to disband a tent and get a new one after a while. I would have liked to be able to control the speed of time too. It was moving way to slow when I was happy with my composition of the work-force. It has the beginnings of a nice micro-management game though.

43iscoding says ...
Apr 21, 2015 @ 2:36pm

Very unique concept! As usual, I didn't read the description and actually thought, that slapping just do nothing and is some kind of metaphor (they even don't get tired :D). The game is easy to understand without no tutorial, so that's a good call. The only thing that bothered me is static time of recovery of each tent. I could just cycle through all of them without thinking at all ;( Add some random deviations, and that will do nice.

Jadernak says ...
Apr 21, 2015 @ 6:12pm

@43iscoding Good to hear someone got the mechanics straight away :) I will keep randomization in my mind for the next time.

VividReality says ...
Apr 21, 2015 @ 7:05pm


Apr 21, 2015 @ 7:12pm

Pretty easy to keep everyone happy, especially since they automatically come off break. Lovely visuals though!

Apr 21, 2015 @ 7:27pm

A confusing concept, It looks nice but I can't say that I fully understood what was going on

Apr 23, 2015 @ 1:19am

This is pretty cool. I cant say much about the audio but the graphics were great, there were clear and I could tell what was going on. This is a really cool short game! Great work!

Apr 24, 2015 @ 1:47am

Love the graphics, even without instructions! I included it in part 4 of my Ludum Dare 32 compilation video series, if you would like to take a look :)

Jadernak says ...
Apr 25, 2015 @ 7:03pm

Thanks @Jupiter, appreciated :)

Kate Kligman says ...
Apr 25, 2015 @ 7:53pm

Aside from reading your introduction, I wasn't sure what I was building for the most part until the ramp started appearing. The items in the carts looked like they were carrying people?

I like the management aspects to this game and it's fun to sit back and watch the people build the ramp.

rudra says ...
Apr 25, 2015 @ 7:57pm

Pretty good concept :) Loved the art :) Good one .

Nikteddy92 says ...
Apr 25, 2015 @ 8:13pm

I really like the basic idea but the game is a little... passive.. You have only to wait at some point.. Btw I really like the graphic style, well done!

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