Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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GIant RevelatIon EnergIzed KIng Karma EpsIlon

by doitle - Compo Entry

A fleet of 80s-esque alIen space shIps Is threatenIng the Earth. SynergIze wIth your robotIc battle-scaffold and take hold of the Earth's destIny lIterally. WIth your trIdurium chaIn, swIng the Earth around and beat back the Invaders.

[Move your battle scaffold wIth WASD or Arrow Keys.
Space bar advances the splash screen and cut scene.
Escape quIts.
F11 goes full screen.]

Or at least, that was my vision. There's hardly any actual game here. The opening cutscene is partially done. My idea was to have the ships appear, then cut to the surface and show your battle scaffold point to the sky defiantly, then slam it's fists down into the ground and pull the Earth out from under itself. Then you would fly rapidly sideways while swinging the Earth around on a chain and hit the enemy ships with it. There's no collision between the ships and the Earth or the player, and as you'll see, I never managed to work out the mechanics of the Earth on a chain. It mostly just freaks out and whips around strangely and the chain is at a bizarre angle to everything else. At least I feel like I learned a lot working on this one, which I think is the most valuable part of the experience so I don't think it's a waste.

Also... my girlfriend is sitting next to me as I submit this and just said "Your alien space ships look like big Swedish Fish". So there's that.

Downloads and Links




vini60 says ...
Apr 20, 2015 @ 2:23am

Nice. I love games set in space, this one isn't different, really firs the theme with those wierd... creatures.

Croze says ...
Apr 20, 2015 @ 3:08am

Didn't really get it, I just sort of flopped the planet around for about 2 minutes

Apr 20, 2015 @ 3:11am

Planetary battle involving ladders!
Too bad you couldn't finish your idea, it was still pretty entertaining watching it roll :)

ViliX64 says ...
Apr 20, 2015 @ 3:36am

Ladders! Nice :)

sxmn says ...
Apr 20, 2015 @ 3:39am

+1 for pygame

doitle says ...
Apr 20, 2015 @ 3:40am

Doh! I forgot to set the window title...

binarycoder says ...
Apr 20, 2015 @ 3:40am

Shame it didn't get done. The opening set my hope really high, lol! Great music and art.

ito123456789 says ...
Apr 20, 2015 @ 3:47am

Great music! Good graphics too! This one feels right, sadly there isn't any gameplay.

TheBigShot says ...
Apr 20, 2015 @ 6:08am

Love this concept. A battle scaffold hahah. Great work. Suprsgnly intuitive.

morgondag says ...
Apr 20, 2015 @ 6:31am

the pixelart is a little bit lacking in color and design. Nice concept thought!

Infernobomb says ...
Apr 21, 2015 @ 2:13am

The earth should be a bit rounder, and I feel like the guy doesn't understand directions. Makes sense though, because he's is space. Great soundtrack though :)

PoQA Games says ...
Apr 21, 2015 @ 2:32am

Very cool concept! Always nice to see a pygame games. Hope you finish it!

Lord bobyness says ...
Apr 22, 2015 @ 3:25am

Aww, If only this game was finished I could fulfill my childhood dream of murdering giant Swedish fish by whacking them with the EARTH ITSELF!

TeamCalcium says ...
Apr 22, 2015 @ 3:29pm

Can you win in this game? is there any means to swinging the planet around?

doitle says ...
Apr 22, 2015 @ 3:49pm

It's unfinished. I ran out of time while trying to work out the math behind the chain and the location of the planet around the player. If I can figure that out then I might add collision to the ships quickly so you can at least blow stuff up as a post compo submission.

bentglasstube says ...
Apr 23, 2015 @ 12:52am

Hilarious idea. It's too bad you didn't have time to add any gameplay.

rjhelms says ...
Apr 23, 2015 @ 1:01am

The music is great! Shame you weren't able to finish, but you're absolutely right - LD is all about pushing yourself beyond your comfort zone and learning a lot in the process, so great work on that score.

Now excuse me, I gotta go get some Swedish Fish...

Tatsu Studio says ...
Apr 23, 2015 @ 4:35pm

Nice game . Good job!

ZQMony says ...
May 2, 2015 @ 9:22pm

Nice intro and concept. Wish it could have been finished.

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