Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Mortpuno

by Celt - Compo Entry

Mortpuno.
At least for me it seems to feel slightly more awkward not completing an atmosphere centric game then "normal" game mechanics...
this beeing said, this is Mortpuno.

My goal was to confront the player with a dilemma of choice, comparable to the morally catch questions, the german armed forces used to ask draft dodgers.

I wanted to elaborate on the silhouettes, the persuasion by the instructor as well as the music.


.:: Mild spoiler alert (maybe you want to play first before continuing) ::.
Because people keep asking: There is in fact an ending to discover, representing the "unconventional weapon" you always have at hand!

Thanks for playing, thanks for comments & critic
Celt (@dr_c3lt)


Made with
Unity,
Spine,
Photoshop,
Cubase, Band Garage,
Bfxr,
Gunfire Effects Generator (webaudio.prototyping.bbc.co.uk/gunfire/)
FreeFont (http://www.dafont.com/my-type-of-font.font)

Downloads and Links


Ratings

Coolness57%
#49Mood3.85
#154Audio3.47
#244Innovation3.57
#338Graphics3.41
#441Overall3.29
#702Theme3.17
#927Humor1.64
#1033Fun2.22

Comments

Pat AfterMoon says ...
Apr 20, 2015 @ 2:36am

Very strange, intriguing...
Is there something special happening after a number of "proceeding" ?
Does the decisions have consequences ?

ViKing Games says ...
Apr 20, 2015 @ 2:36am

I was so stuck on who to terminate, I just used a random number generator. And then, of course, I found out the game wasn't over yet.

Fantastic mood, you pulled off the hard decisions and sadness really well. The audio did a good job adding to that, too. I found it especially interesting that whoever you don't kill stays for the next round, since someone you save may end up dying later anyway.
The graphics fit the game well, but they felt a bit flat and sometimes out of place. Still good though.

I didn't get to the ending, if there is one. I stopped playing after 4 or 5 deaths.

sydan says ...
Apr 20, 2015 @ 2:44am

Very interesting concept. I wasn't sure what to make of it. It moves very slowly, a little too slowly but I did get excited about the moral and psychological stuff going on when you have to make a choice.

Multiplexor says ...
Apr 20, 2015 @ 2:52am

I really love the "Bounciness", or whatever it is that makes the characters feel alive. And the game feels very... overwhelming, only problem is that after killing a few people i felt bad and It made me wanna stop "playing".

Very well put all together!

igorfelga says ...
Apr 20, 2015 @ 3:03am

Great atmosphere, nice graphics and i like the audio.

Strange felling kill someone like that.

LTPATS says ...
Apr 20, 2015 @ 4:25am

Pretty dark game, interesting concept. Not sure where the theme fit in, maybe something like your mind / decisions / judgement is the weapon?

Ysty says ...
Apr 20, 2015 @ 12:30pm

Really cool idea. I love the look.

pixzleone says ...
Apr 20, 2015 @ 6:31pm

Nice idea, but a bit strange and depressive. Nice mood.

10FingerArmy says ...
Apr 20, 2015 @ 6:33pm

the game drew me in to discover a way out but I have to admit, I failed. What do I have to do to get to the ending? I tried not doing something, shooting the same side, pushing other keys etc and now I feel a bit stupid. Not good if a game leaves me like that. Please give some more hints!

chromebookbob says ...
Apr 20, 2015 @ 6:36pm

Great atmosphere, the music fits perfectly. The art style is consistent and I like the premise behind it. If I had any criticism it would be that the scrolling text about each character takes so long that it takes a long time to get to the end if you read it all. Thanks for an interesting submission!

PixelMind says ...
Apr 20, 2015 @ 6:36pm

Hot or not with peoples' lives. Weird game in a good way.

MrDave says ...
Apr 20, 2015 @ 6:37pm

The mood and style are fantastic and thought provoking. I would like to see this mechanic used as part of a larger game.

ObscenelyTrue says ...
Apr 20, 2015 @ 7:15pm

Intriguing, disturbing, unsettling... unconventional. Thank you.

Apr 21, 2015 @ 3:01am

Loved the mood and setup. The tweening on the silhouettes was great. I really tried to find the end but was stumped, too. Tried idling and doing nothing, tried shooting the same one over and over, looked for other keys, tried to turn the turret.

Great idea and concept.

thejash says ...
Apr 22, 2015 @ 8:11am

I don't quite get it either. A bit too slow. Perhaps the unconventional weapon is to not do anything? Intriguing idea though.

HotBoxGames says ...
Apr 22, 2015 @ 9:10am

Good atmosphere! I tried a while to get the ending but couldn't figure it out :( kept me interested enough to keep trying though!

F. Wiktora says ...
Apr 23, 2015 @ 12:55am

The mood is very strong in this. It's a bit depressing for me, but it's really not bad!

ianburnette says ...
Apr 23, 2015 @ 2:26am

Wow, THAT made me uncomfortable ...

ito123456789 says ...
May 1, 2015 @ 11:59am

EXTREMELY SLOW. Just because of that 4/5.

freeholdgames says ...
May 6, 2015 @ 4:30pm

Hah, very nice, thought-provoking entry. I enjoyed the stately pace.

May 7, 2015 @ 2:45am

Wow, I wasn't expecting something as deep as this. Really, really moving. The art style, the perfect music, the subtle animation that makes the characters look like breathing heavily, the long moment after each choice, the impact of the bullet; everything was perfectly forged to make me feel the weight of my decisions. Every choice was hard. Sometimes I was trying to save someone, but then a new character with a sadder story appears. I can't give a 5 stars on Fun and Humor for obvious reasons, but on the rest, you sir deserves more than the scale supports.
Oh, and I'll be waiting until someone gives a hint as how to achieve the ending, I'm really curious!
Magnificent job, even more for a Compo entry!

Celt says ...
May 8, 2015 @ 12:26pm

Thanks everyone for your comments and critics so far, i really appreciate it! I'm really not sure if i should spoil the possible outcome, i tend not to do so :) But people were really close based on the comments, i had to check there's no bug...

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