Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Robot Cat Loves Boxes

by Dan Norder - Compo Entry

Robot Cat Loves Boxes is a simple game created for Ludum Dare #32 (theme: "An Unconventional Weapon"). You are a lonely Robot Cat who longs to hang out in his favorite cardboard box. Unfortunately, a group of Robot Dogs would like nothing better than to spoil your fun by blowing your power cell to hell. Fight back with your power-charged cybermeow.

For the Flash application to work you must first click the game to make it active. Then use arrow keys to move and space bar to launch your unconventional attack.

Graphics are in a mock NES style, though the number of colors in sprites and number of them on the screen likely wouldn't really work on a Nintendo.

Game is copyright 2015 by Dan Norder.

Download link on my page includes a ZIP file with a Windows version of the game as well as the source code (in .mfa format).

Downloads and Links




SmallPhil says ...
Apr 20, 2015 @ 1:20am

Funny game, but the controls are a bit wonky :/

peejaygee says ...
Apr 20, 2015 @ 2:20am

Fun Game, maybe a little more AI work may be needed, or at least the top guy on level 2 to be moved a little lower, kills you too quick.

Dan Norder says ...
Apr 20, 2015 @ 2:44am

@peejaygee: Enemy and wall placement is procedurally generated. The code tries to make things more difficult as time goes on, but sometimes bad luck will get you early on.

ehtd says ...
Apr 20, 2015 @ 3:33am

fun, but perhaps too difficult

Toby Pinder says ...
Apr 20, 2015 @ 3:52am

Bit slip-slidey, which adds difficulty. Hit detection on walls is a bit mean too! Love the concept of a "cyber-meow" though, and it's got polished tile art going on!

fluidvolt says ...
Apr 20, 2015 @ 7:50am

This feels like an old-school arcade game. Like Joust-era stuff. The sfx are great (I like the blippy meow when you clear a level). Fun little game.

KedumeBits says ...
Apr 20, 2015 @ 2:47pm

Nice game. Robot cat inertia makes the game devilishly difficult.

sawyerWeld says ...
Apr 20, 2015 @ 4:54pm

love it!

shrapx says ...
Apr 20, 2015 @ 6:01pm

I found it quite hard to get through the level. When there is a single tile width, the cat would bang against the corners a lot. I love the little mew when the cat gets to the box. mew :3

sally_anne says ...
Apr 20, 2015 @ 6:11pm

It was quite easy to game the AI and get them to come from only one direction at a time as they all seemed to get stuck pretty easily.
It would have been nice if I could choose the direction to shoot and almost made it feel more like a puzzle as I had to decide which direction to move to make it easiest to shoot the dogs.
Your image of the cat looks really similar to something I drew for my twine game (the bad ending)!

Manu & Wan says ...
Apr 21, 2015 @ 4:15am

Nice work.
You just need some more work on the IA pathfinding but for a compo entry it's hard to have time for everything ^^

elpaulo says ...
Apr 25, 2015 @ 11:10am

Cool graphics and sound effects, except the repetition of the wall collision sound.
Some levels are just unbeatable, because Robot dogs spawn too close to the Robot Cat !
Nice work anyway.

norwalnate13 says ...
Apr 26, 2015 @ 9:50pm

Cute! I have a problem with the movement. It seems you used physics based movement. This game would work best with instant acceleration/deceleration. Otherwise, I love the idea of getting the cat to his box. :D

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