Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:

chrome://flags/#enable-npapi

As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Pillow Fightin'!!

by shyupuff - Compo Entry

Pillow Fightin'!!

Oh no! Your friend beat the heck out of you in a pillow fight! Now it's the time to get revenge and prove yourself! Or something like that!

Made using Unity and Photoshop

---Comments----
Well. I definitely didn't do as well this time as some previous iterations. Some things I tried to focus on was smooth animations + art + simple-ish AI. I didn't have time to add sound, and the idea definitely drastically changed as I realized I was running out of time. Still, I'm proud that I at least got something out! Enjoy (:

***Also, I recommend using the (non fullscreen) WEBGL version because of resolution issues with the other ones.

Follow me on twitter :D @shyupuff

Downloads and Links


Ratings

Coolness58%
#145Humor3.61
#152Theme3.88
#155Graphics3.82
#251Fun3.44
#259Mood3.30
#281Overall3.47
#493Innovation3.18

Comments

generic_ghost says ...
Apr 20, 2015 @ 3:02am

I cracked up when "my friend" flew behind the mountain! She is huge. I love the graphics and concept. I wish there was music though. Good job!

aroymart says ...
Apr 20, 2015 @ 3:04am

it was cute and very fun! I liked the mechanics.

winmac32 says ...
Apr 20, 2015 @ 3:04am

Heh. I killed a person by hitting them with a pillow. Love the idea.

I also love those graphics. That hand drawn style is really cool.

Would have liked some sound, though.

jbasinger says ...
Apr 20, 2015 @ 3:07am

The art made this super fun. Well done!

binarycoder says ...
Apr 20, 2015 @ 3:35am

Great art! Enjoyed the humor as well.

Hexatin says ...
Apr 20, 2015 @ 3:37am

My friend is HUGE

Garris says ...
Apr 20, 2015 @ 3:37am

That ending line, though. This game was hilarious, and I enjoyed every second.

mcmahoniel says ...
Apr 20, 2015 @ 3:39am

I like the look, I wish there's was sound. It's a pretty looking game, I like the "Photoshop art".

Apr 20, 2015 @ 3:40am

Very nice and innovative. Loved the hand drawn graphics.

Enjoyed playing it.

Fanttum says ...
Apr 20, 2015 @ 3:41am

Haha, cool ideas here. Gets a bit repetitive, but short and sweet.

nicklink483 says ...
Apr 20, 2015 @ 3:42am

Never have I been so un-enthused about killing my friend.

Great work!

Apr 20, 2015 @ 3:43am

Good art for so little time! And don't worry about the sound... could not make any for my game too =p. Great job"

Apr 20, 2015 @ 3:44am

I like the game. The color scheme and art style are picturesque. It could use a little refinement for the controls, but I like how the boss mechanics and charge attacks work.

Chadivision says ...
Apr 20, 2015 @ 3:57am

Nice game. I agree with the others that a little bit of audio would be a nice touch. I like the art style.

nicotuason says ...
Apr 20, 2015 @ 7:18am

Really beautiful hand drawn art and colors! The fight lasted too long for me but the game is so beautiful to look at that it kept me playing till the end.

Cheshyr says ...
Apr 20, 2015 @ 2:25pm

hehe, that was a good time. the animations and art were really nice; your effort there showed. well done!

esayitch says ...
Apr 20, 2015 @ 4:55pm

Hi there,
Graphics are pretty solid (could have maybe used more fluid animations but they are good as is), controls are fine. I really liked how when you are charging the pillow you move slower, that way there is a tradeoff. The enemy is pretty strong and interesting as well, but I found that I could almost never hit it with the medium/strong attacks.

Good luck!

mandolin says ...
Apr 21, 2015 @ 12:42am

Awesome game! I went with the pillow fighting theme as well, it's a great theme!

sydan says ...
Apr 21, 2015 @ 10:43pm

I love the ending it made me laugh. Also I like how it was one long well built boss battle and the tutorial was useful. It did get a bit predictable though, I could easily dodge.

Blobo says ...
Apr 24, 2015 @ 1:24am

I love the graphics. the game was pretty great.

CScribes says ...
May 1, 2015 @ 1:29am

Loved it~!

May 11, 2015 @ 3:23pm

Love the graphics! I included it in part 9 of my Ludum Dare 32 compilation video series, if you would like to take a look :) https://youtu.be/eqkTJc6zIls

AinoraZ says ...
May 11, 2015 @ 7:11pm

Liked the game idea. Also, game was quite funny xD. Lacked music :/. Overall, pretty great ^^!

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]