Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Fungual Sizing

by Maxom - Compo Entry

Your weapon is the ability of manipulating size.
You have two different spores. One spore can decrease the size of mushrooms and the other one can increase the size.
It's a 2,5D puzzle Platformer which has some really challenging Puzzles.

Downloads and Links




Tijn says ...
Apr 20, 2015 @ 12:59pm

Wow, your game looks pretty cool! Sadly I can't run your game, because I'm on Mac OS X. Could you compile your game for Mac?

Apr 20, 2015 @ 1:20pm

The physics are a bit glitchy and I don't think getting one-hit-killed is appropriate for this kind of game. The graphics are good. Full points for theme and innovation. Well done.

Maxom says ...
Apr 20, 2015 @ 3:21pm

Sorry, I don't own a Mac, so it won't be possible. :(

Waterman7 says ...
Apr 20, 2015 @ 10:12pm

Bin nicht weit gekommen weil ich groß bleiben wollte. 10/10

HotBoxGames says ...
Apr 21, 2015 @ 9:52pm

Nice models and lighting, looks nice!

Apr 21, 2015 @ 9:57pm

A very cool game mechanic, which made this a lot of fun, if not challenging. Checkpoints could have gone a long way to help the game out. Other than that it fits the theme with some very sneaky puzzles :)

knarf2011 says ...
Apr 21, 2015 @ 10:00pm

My computer isn't good enough to run this. Looks cool though!

NMcCoy says ...
Apr 21, 2015 @ 10:01pm

Had trouble playing due to a low framerate and the rather unforgiving death mechanics, unfortunately. Some combination of a gentler introduction to the mechanics and/or checkpoints would be nice.

RoryD says ...
Apr 21, 2015 @ 10:02pm

Cool concept. The execution is a little off (e.g. the jump feels a bit weird when running, and the encounters need balancing a bit to make it easier), but the idea is really solid. I guess they're supposed to be fungal spores or something that you're firing? I wish you could fire them forwards without having to run and then stop. I think for the sake of rating the game, you should have allowed the player to be hit more. I ran through it three times and got killed by the small guy after falling through the gap each time.

Apr 21, 2015 @ 10:10pm

Graphics look good. Physics need a bit of work, very hard to play.

dray says ...
Apr 21, 2015 @ 10:19pm

Nice mechanic, i really tried to beat your game but the lack of checkpoint make me give up. the collision are too precise or not enough i don't really know but there is something off about them that made me miss some jump i was sure to get. overall you made a good game, that was cool to play :)

murilo says ...
Apr 21, 2015 @ 10:22pm

Ahh too hard! I was quite far and had to restart from the beginning :( But really good overall! Made me wanna retry many times until I got the hang of it! Great idea!

eddynardo says ...
Apr 21, 2015 @ 10:27pm

Very good graphics and animations.Nice level design but why is that game so hard?it made me rage quit.You should include some checkpoints.Other than that the game is super cool.Also this game made it to the list (that i would be interested to play) if you complete it some day!Great job!

xandy says ...
Apr 23, 2015 @ 3:12pm

sorry couldn't play, the frame rate was too low

ChronusZ says ...
Apr 23, 2015 @ 3:17pm

Very neat mechanics.

fleegle2000 says ...
Apr 23, 2015 @ 3:20pm

The grow/shrink mechanic is really clever and well-executed. I think the instructions could be a little clearer that you can throw the pellets at enemies to grow or shrink them. It didn't take long to figure it out, but the way the instructions are phrased makes it sound like you can only grow or shrink yourself. A little bit of audio would be nice too, but I can't judge you on that :) Anyway, great work! You're definitely onto something.

grillaface says ...
Apr 23, 2015 @ 3:23pm

Really liked the graphics and idea of shrinking / growing but had I really hard time getting anywhere!

tonypai says ...
Apr 23, 2015 @ 5:20pm

I love the size scaling idea, and it's quite funny! Good job :D

May 8, 2015 @ 1:54am

Pretty cool idea, you should start with something easier and progressively get harder. Maybe a small tunnel then a large jump then enemies. Other than that I loved it!

Interface says ...
May 8, 2015 @ 2:12am

Cool graphics and great mechanic. As others mentioned, checkpoints or ways to save progress would be good.

Benjamin says ...
May 11, 2015 @ 4:25pm

Good entry, and very unconventional weapon :) The fact that you can still move after death is a bit confusing you should lock the camera or block control after death.

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