Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:

chrome://flags/#enable-npapi

As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Super Beanja

by orukinawa - Compo Entry

Downloads and Links


Ratings

#16Theme4.33
#84Humor3.78
#198Innovation3.67
#287Graphics3.53
#346Overall3.39
#371Fun3.28
#442Mood3.06
#1952Coolness32%

Comments

stray says ...
Apr 20, 2015 @ 6:33am

5/5
Great!

Anas Azmi says ...
Apr 20, 2015 @ 12:04pm

Best weapon among the entries I've played! Although the visual mood is kinda dark, the weapon kinda takes that away, so I can't really say how I feel about that. Awesome graphics, though maybe you can find a bit more time developing weapons (like maybe use the fact that the player is a bean). All in all, fun game! Deadpool would be proud.

orukinawa says ...
Apr 20, 2015 @ 2:33pm

@Anas Azmi: "Deadpool would be proud." That comment made my day! And yeah, I'm planning to add more weapons and enemies asright now the gameplay feels kinda dull.

invi says ...
Apr 20, 2015 @ 3:08pm

Cute bats bruh.

texdata says ...
Apr 20, 2015 @ 3:20pm

hahah !! Super beanja super great !

Matsuki says ...
Apr 20, 2015 @ 3:41pm

Great graphics and the weapon was awesome

Apr 22, 2015 @ 8:18am

Haha, this is one of the best weapons I have seen so far! Well done :)

Apr 23, 2015 @ 12:41am

Like the art concept! Well done for 48 hours/

richiebranson says ...
Apr 23, 2015 @ 12:47am

The weapon is definitely the highlight of the game. Nice work!

Apr 24, 2015 @ 1:38pm

funny game.

Prowler says ...
Apr 24, 2015 @ 1:44pm

He didn't really grabbed his healthbar! XD

erdos says ...
Apr 28, 2015 @ 11:43am

Couldn't run on osx :( which is a bummer because this looks cool

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]