Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Fatal Attraction

by erbridge - Compo Entry

Fatal Attraction is a gravity based arcade game. Rotate your ship and use your gun to change the gravity source. Try not to crash into anything.

Best experienced in fullscreen.

Note: WASD / ZQSD are enabled as alternative controls.

Downloads and Links




Apr 20, 2015 @ 3:22am

LOVE IT! very original. Didn't last very long, but it was super fun for the little time I was alive.

taras_v says ...
Apr 20, 2015 @ 8:40am

Intresting idea
But very hard to play.

minnouu says ...
Apr 20, 2015 @ 8:40am

Pretty fun, the sound effects go well with the game. Enemies are a little tough

iMer says ...
Apr 20, 2015 @ 8:41am

Can agree with SuperPokeunicorn.
Quite original and with a bit of practice you can even last a bit longer

Xgor says ...
Apr 20, 2015 @ 8:48am

Very intresting movement system. Took me a while to understand I had to hit the things to move but when i got it I found it fun.

christophowa says ...
Apr 21, 2015 @ 12:49am

Very fun, a nice twist on an old classic.

Apr 21, 2015 @ 1:02am

Great concept, is this using the 2D Physics effectors in Unity 5? I wanted to do something somewhat like this, glad someone did it. Great music, great simple art, sounds and overall presentation. I agree that it's hard as nails and takes a bit to figure out but liked it a lot! A little better explanation / tutorial up front might help.

omaha says ...
Apr 22, 2015 @ 11:51am

That was really hard. I think I started to get the hang of it but once I got moving fast it seemed like the game was out of my control.

The music in really nice and the art style is beautiful. I especially like the parallax in your star field.

Yakka says ...
Apr 22, 2015 @ 11:53am

Very hard to understand, and even harder to master :D But this seems like a great idea! Perhaps with more feedback on how the gravity is applied, you could have an excellent game!

ThirdMoon says ...
Apr 22, 2015 @ 11:58am

Nice Game! Cool Idea & Fun!

Apr 22, 2015 @ 7:36pm

Neat idea, simple but well made! I included it in part 3 of my Ludum Dare 32 compilation video series, if you would like to take a look :)

LukeZaz says ...
Apr 23, 2015 @ 1:00am

A bit difficult, but otherwise a great and well-polished game.

HeuGamer says ...
Apr 24, 2015 @ 1:00pm

At first I was like wat, then I understood. lol Great idea.

rudra says ...
Apr 24, 2015 @ 4:41pm

Pretty nice one, though I found it a bit difficult, but that's my bad :P Really liked the parallaxing background and the audio. Overall, pretty well made ! Cheers ! :)

Crowbeak says ...
Apr 26, 2015 @ 4:20am

This game really needs a progress bar for loading, but aside from that it is fantastic.

May 5, 2015 @ 4:36am

Very Innovated, but just doesn't have that addictive game-play. Its a fun little game though.

Pat Kemp says ...
May 5, 2015 @ 4:20pm

Clever mechanic! I found it pretty difficulty to aim at a specific square. The graphics and audio were clean and unobtrusive. Nice work!

Omiya Games says ...
May 5, 2015 @ 11:58pm

Neat idea that often left me spinning out of control. Not really sure what feedback I could give that would improve the game, to be honest. I felt like the core concept of changing other object's gravitational pull is a bit broken.

Neat experiment, though. I'm glad I played it.

OddballDave says ...
May 6, 2015 @ 2:36pm

I love gravity games and this one is a little different. I also like that you can score yourself on time or top speed. Good stuff.

jackrugile says ...
May 9, 2015 @ 5:15am

Fuck me, I love and hate this game so much. Such a cool mechanic, which takes time to get used to (in a good way). However, the fact the screen wraps the enemies makes it way too chaotic too control. You are so zoomed into the action that it's insanely hard. If things didn't wrap, and if we could see a little more of the world, this game would be spot on, in my opinion. Anyway, I had a blast and it was so fun ;) The music set such a dark space mood too, very nice.

erbridge says ...
May 11, 2015 @ 3:02pm

Thanks for all the feedback. I've implemented some of the suggestions and in the post jam version (see the link).

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