Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Alien Death Run

by Boltz Interactive - Jam Entry

*Intended for mobile web* Controls are optimized for touch screen
Tip: Duck + Jump = Super Jump

This entry came from the mind of my 9 year old nephew. I showed him the Kenney Asset Package and Construct 2 engine we had to work with and he came up with all the game play elements and level design. I simply "transcribed" his ideas as they unfolded over many small iterations. Each "level" is assembled from areas he pre-designed. We didn't have time to add enemies which would have been killed by calling down nearby stars from space.

Keyboard Controls
Left/Right - Arrows
Jump - Up/Space
Duck - Down
Super Jump - Jump while ducking

Gamepad Controls
Left/Right - Left Stick
Run - Left or Right Trigger
Jump - A
Duck - X
Super Jump - Jump while ducking

Web Controls
Left/Right/Run - Thumb Pad
Duck - Down on Thumb Pad
Jump - Up arrow button
Super Jump - Jump while ducking

Diego Mondragon - Game/Level Design
Jeff Neet - Programming

Downloads and Links




Sogomn says ...
Apr 21, 2015 @ 10:23am

Intended for mobile web but only a Dropbox link...?

DesignerNap says ...
Apr 21, 2015 @ 12:04pm

Kinda tricky to play this on Win PC BUT it is a nice game. Great visuals.

GoraGames says ...
Apr 21, 2015 @ 2:53pm

i kept dying on the first spike again and again.
Maybe the distance is too far?

Apr 21, 2015 @ 2:58pm

Sorry, I didn't include the "Super Jump" (Jump while ducking) in the description. That should get you over those long spike areas or let you jump up onto a platform.

Jajo says ...
Apr 21, 2015 @ 3:16pm

Well, shame there was no sound. Other than that it was pretty fun.

blob says ...
Apr 22, 2015 @ 7:32am

I like the charge jump, mario bros 2 style but it's not really a "weapon"!

F. Wiktora says ...
Apr 23, 2015 @ 12:31am

It's fun! But sound would make it even better!

zatyka says ...
Apr 24, 2015 @ 1:48am

Not sure where the theme was in this game. Controls are definitely awkward for keyboards, but I won't hold that against you since you said it's made for Mobile.

One thing I kept wishing for was the camera to be fixed on the Y access. There were multiple times where I would jump to my doom because I couldn't see what was coming beneath me.

Never-the-less, I still enjoyed playing, and think this has potential if you choose to keep working on it.

psychonull says ...
Apr 25, 2015 @ 3:21pm

Nice graphics. It was a little repetitive and it has no goal. Anyways was pretty funny to play it.

May 8, 2015 @ 8:44pm

I love the little story behind this, sad its a little unfinished I woulda liked to have seen where this ended up.

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