Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:

chrome://flags/#enable-npapi

As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Fruitinator

by Ludorverr - Compo Entry

Left/Right - Move.
Up - Jump.
Left Click - Fruitinate.
Right Click - Accurate Fruitinate.
R - Reset Level.
ESC - Exit.

-Bats enjoy fruit! Jumping on their heads is also a solution.
-Find the flag.
-Spikes may induce explosive headaches.

Downloads and Links


Ratings

Coolness55%
#173Graphics3.77
#206Fun3.53
#243Overall3.53
#261Audio3.23
#484Mood3.00
#651Humor2.54
#702Theme3.17
#797Innovation2.73

Comments

sxmn says ...
Apr 20, 2015 @ 2:19am

"nice"

ChronoDK says ...
Apr 20, 2015 @ 8:27am

The controls and feel are really nice. Pretty graphics too.

TobiasNL says ...
Apr 20, 2015 @ 8:28am

The graphics were good, and I really like your destructible terrain; it feels good to shoot through it. The game itself lacked a little challenge though, and the theme interpretation was well, not bad, but not very original either. Cool game though! :D

minnouu says ...
Apr 20, 2015 @ 8:34am

Excellent game. The shooting and digging mechanic works really well, and the levels are designed well around the mechanic. The 3rd level is really hard.

Apr 20, 2015 @ 9:12am

Plays well, I love the color palette.

marccspro says ...
Apr 20, 2015 @ 9:16am

This game is perfect ! :p However It could be good to implement WASD controls ^^

fullmontis says ...
Apr 20, 2015 @ 9:17am

The base mechanics are well done, it is super fun to shoot through the terrain. I wish there was a little more variety thought.

Iak says ...
Apr 20, 2015 @ 9:22am

An Infinite-Exploding-Fruit-Launcher. 'nuff said.

Bitterdeath says ...
Apr 20, 2015 @ 9:23am

So much fun watching the fruit rip through the terrain.

Apr 20, 2015 @ 10:24am

Really smooth gameplay, nice graphics, nice sounds... Felt good in that game. That's just shame there is not real goal, but that's okay as a sandbox.

Good work ! :D

Zeriver says ...
Apr 20, 2015 @ 10:29am

Whoa, destructible environment! Now that's a big plus for the game. I also like how your head exploads. Really fun game overall, nice music and graphics.
About weapon... well from what i know it could be shooting anything.

DragonXVI says ...
Apr 20, 2015 @ 11:07am

Man I've missed destructable terrain :p The mess I made in level 2 finding the flag was ridiculous. Excellently implemented little platformer.

Tipyx says ...
Apr 20, 2015 @ 11:13am

It's pretty beautiful.
And erh... Why can I choose event with my head explode ? :p

j_peeba says ...
Apr 20, 2015 @ 11:16am

A solidly executed game with great graphics and good gameplay mechanics! However, the level design felt a little random to me. I think it's mostly that the levels seemed to lack in structure and player guidance, resulting in a somewhat sandbox-ish feel which didn't really match with the level objective IMO. If the objective would have been about resource collection, or some other more open ended task, the levels could have worked better.

OadT says ...
Apr 20, 2015 @ 11:17am

The ability to destroy the world reminds me on Worms. Great game, also great style. But you may show the goal of the level, I just completed level 1 by luck.

manabreak says ...
Apr 20, 2015 @ 11:19am

Cool twist on the theme. I liked it. :)

retrophantom says ...
Apr 20, 2015 @ 12:27pm

fruit rain!!!!!!!!

adnzzzzZ says ...
Apr 21, 2015 @ 1:31pm

Nice graphics and interesting enough gameplay. But I glitched the last 2 levels by going to the of the map and just walking to the exit from there. :)

LuckyCassette says ...
Apr 21, 2015 @ 1:34pm

Fantastic. Awesome art, fun fruit gun. Great music.
Reminded me of a more action oriented worms.

fabriciopfs says ...
Apr 22, 2015 @ 9:10pm

Good game!

Jakob37 says ...
Apr 24, 2015 @ 4:19pm

I really liked the terrain destruction, and the feeling of the controls in this game. Didn't manage to find the flag on level 2.. But maybe hints would make it too easy. Visually pleasing game too. Well done!

DKoding says ...
Apr 26, 2015 @ 2:36pm

Aaaah, desturctable terrain, I have missed you. Good game. :-) Could not find the flag at level 2 but had a lot of fun playing this. However a gun is still a gun even if it shoots fruit. :-)

norwalnate13 says ...
Apr 26, 2015 @ 9:30pm

Your game looks neat, but the site you're hosting it on is pretty sketchy. It wants my to download a bunch of crap before I can get to your game. :( Consider hosting it somewhere like Dropbox.

Ludorverr says ...
Apr 27, 2015 @ 7:56am

Mediafire is not sketchy.
The flag is in the top left corner on level 2.

DesignerNap says ...
May 1, 2015 @ 10:03pm

Solid entry. Great work.

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]