Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:


As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries


by MaddeMichael - Compo Entry



Mouse + click to aim and throw potatoes.

WASD (Default) Movement. Can be changed in game.


DARN THAT PESKY MILITARY! Trying to modify and weaponise potatoes!
They should know only PURE potatoes are truly all-powerful.
Show those pesky peeps who the real over-gourd who grains over the rest is!


AIM: Survive as long as possible, and Potat0wn as many people as you can! (Chuck lots of potatoes at them)


Currently, there are 2 stages and 2 enemy types

STAGES: Station Street: A street based stage;
Sunset Ride: Ride on a train into the sunset

ENEMIES: Batters: run up and whack you
Tossers: Throw weaponised potatoes at you!


Hehe, try to get 100 potat0wns, there *might* be something special in it for you...


Other notes: Made in 48 hours for the Ludum Dare compo.
Woo! First time doing hand-drawn graphics instead of pixel art!
Also first minute long audio track:- fun fact, all sounds in the game came from my face!


Anyways, try to have FUN!

Downloads and Links




el_kloklo says ...
Apr 20, 2015 @ 11:30am

The bad guys throw cabbage at me! Rated the music for another entry, as I opened multiple tabs >_>

Dan4pope says ...
Apr 20, 2015 @ 12:27pm

Was really fun, love the Potato music in the menu! :)

edve98 says ...
Apr 20, 2015 @ 12:37pm

Gameplay isn't that good on train level(or maybe I just don't know how to play properly), but audio is just the best! :D
Art isn't too bad also. Quite nice game

AinoraZ says ...
Apr 20, 2015 @ 12:40pm

Graphics are pretty good and love the music! As a fellow potato game creator, I solute you! :D

indigo says ...
Apr 20, 2015 @ 12:40pm

This thing has the best menu music ever.

I think the gameplay is a little lacking, at least I have no idea how to not die. (I realized I could "orbwalk" away from the military, but since they have ranged attacks and the map isn't very large, that doesn't really save me when there's 5+ soldiers on the screen.)

Toby Pinder says ...
Apr 20, 2015 @ 12:51pm

Audio and visuals were excellent. Feels like being stun-locked while throwing limits ability to dodge/maneuver a bit. Got "stuck" in the map's ceiling at one point on the first level (climbed the largest building).

Feels like with a bit of a level design update (was a bit hard to navigate and avoid enemies on both levels) this is really something very cool indeed...

MaddeMichael says ...
Apr 20, 2015 @ 12:53pm

Yeah, I know what you mean. I REALLY wanted to make the maps bigger, and there was gonna be more to do, but you know how it is with the time :P. I'll probably make an improved version in future

I gotta say though, I didn't expect the music to go down quite so well!

Thanks for the feedback, guys! :D

Madball says ...
Apr 20, 2015 @ 1:32pm

OMG, so funny! I rated it potato/5!
Okay, you already know that potatoes are awesome. Let me tell you what isn't. The gameplay is plain, the walking speed is to slow to avoid enemies. Enemies sometimes get stuck behind each other, making them come one by one, and that's the only case of successful playing I experienced.
I think this game would be better if it was a side-scroller.

SkyWolf says ...
Apr 20, 2015 @ 4:11pm

Oh the potato song made me fall in love.

rg_rem says ...
Apr 21, 2015 @ 12:07pm

50 people, 2:02. fun game

43iscoding says ...
Apr 22, 2015 @ 8:15am

I would only leave the train level in game, it looks way better then the first one! Solid entry overall :)

MaddeMichael says ...
May 4, 2015 @ 7:26pm

Been working on little something. You may want to check it out at:

May 11, 2015 @ 4:01am

Like the audio. I don't really see any possibility of strategy other than clicking faster.

Xanjos says ...
May 11, 2015 @ 3:10pm

Loved the potato song in the background although I would have preferred it if I could still move even while being pelted by what seems to be cabbages.

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]