Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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No Light Without Dark

by Volvary - Jam Entry

Here's my entry for the Ludum Dare: No Light Without Dark

Your weapon is a flashlight or more specifically, the light shining from it, which you use to dissipate the shades coming at you.


WASD - Move
Mouse - Aim the beam of light
Space(hold) - Activate the flashlight

Post-Mortem of my First Ludum Dare
I am pretty damn dissapointed in myself as I did a lot of things I told myself not to do before the LD started:
First of all, I overslept.
Second, I stoppped working on the game at some point yesterday and never came back on it until this morning.
Finally, I burned my brain way too early with the project and couldn't keep myself going on it for the full duration of the Dare.

Downloads and Links




drakekin says ...
Apr 20, 2015 @ 6:19pm

Enemies just head straight towards you. There is no reason to turn the torch off. Enemies die immediately, there's no risk. Even a little sound or feedback when you killed something would have improved it a lot.

DKoding says ...
Apr 20, 2015 @ 6:20pm

Not much of a challenge.

ianburnette says ...
Apr 20, 2015 @ 6:40pm

At first, I killed three, and I was like "oh, this is easy". And then like 40 of them started coming at me. It got my heart going!

Tselmek says ...
Apr 20, 2015 @ 7:34pm

The idea is pretty cool. I think a light battery indicator could make the atmosphere more tense. Also either a goal, a score disclaimer or both would make the player more involved in the game. Nice to play nonetheless.

Good luck! ^^

Volvary says ...
Apr 21, 2015 @ 4:44am

Since I am so dissapointed at myself, I think I will improve on the concept and try to make a version with more features soon.

What I'm thinking of currently:

-Fix the faulty flashlight hitbox.
-More mobs. I will probably keep the mindless shades but add more dangerous mobs such as chargers and stuff.
-An incentive to closing the light (A battery charge meter, mobs become more aggresive when you have the light open, the screens darkens outside of the light when it's on, etc.)

Suggestions for other features would be cool.

43iscoding says ...
Apr 21, 2015 @ 4:34pm

The game is nice, but looks somewhat incomplete. Maybe because shade just disappear without actually dying in a flashy way.

danidre14 says ...
Apr 29, 2015 @ 8:12pm

The repetition gets a bit boring overtime. But nice entry!

eskivor says ...
May 6, 2015 @ 3:04pm

Left click would be better than spacebar to turn on the flashlight.

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