Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

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As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

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Fight Rabbits Online

by woodenrabbit - Jam Entry

Fight Rabbits Online is a basic online multiplayer rpg. You can see and play with anyone else who is also in the game (if you are alone and want to test it just use two browsers).

Walk into the grass to find rabbits to fight. If you see someone currently in a battle you can walk into their tile to join their battle.

The networking took so much time I didn't have time for much else, but I hope you can find some enjoyment from it.


Move: Arrow Keys
Confirmation Button: Z
Rejection Button: B

Twitter: @AntonPantev

Downloads and Links




Ranmara says ...
Apr 21, 2015 @ 8:36pm

Great work getting the networking set up in such a short space of time. I was playing and another random player turned up to help me fight!

Teesquared says ...
Apr 21, 2015 @ 8:45pm

Worked well in Chrome but not IE for me. Ran into another player and we fought together. Cool.

Jagang says ...
Apr 22, 2015 @ 8:20pm

Great job with the networking! Just wished you would have had more time for actual content.

Aree Vanier says ...
Apr 22, 2015 @ 8:20pm

Nice concept! I like the multiplayer features.

jmborden says ...
Apr 22, 2015 @ 11:37pm

Cool to see a networked game. Did you use WebRTC for the networking?

woodenrabbit says ...
Apr 23, 2015 @ 2:27am

@jmborden I didn't actually. Just plain websockets. Part of why I went with the classic rpg tile movement is it meant that very little information needed to be sent (rather than sending the player's input 20 times a second). I plan on trying out WebRTC sometime, but I haven't quite bumped into the need yet.

Mantlair says ...
Apr 25, 2015 @ 11:03am

Idea looks cool. But there is no content as you mentioned. If you add some stuff people we can have a little LD rabbit hunt party there :).

01101101 says ...
May 6, 2015 @ 12:47pm

Works fine ... but how theme fits into game ?

Reaper says ...
May 11, 2015 @ 2:37pm

Great job on the networking :), but I think the fighting system could use some work.

May 11, 2015 @ 2:38pm

Cute game but pretty boring if no one is playing it the same time as you.

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