Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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by lucienpro - Compo Entry

Jump and dodge through 10 increasingly difficult levels with the help of your trusty peanut.

I spent my time like this:

Programming: 7 hrs
Audio: 3 hrs
Art: 2 hrs
Playtesting: 2 hrs

I couldn't do a 48 hour hardcore development session because of homework, sports and social stuff. But I'm still happy with what I did.

Thanks for reading this far! Have fun!


Downloads and Links




zetitup says ...
Apr 19, 2015 @ 1:44pm

Fun game :D Nicely done :D

Evgiz says ...
Apr 19, 2015 @ 5:59pm

Nice work! The music was really pretty and I loved how the world animated with it. The game wasn't too hard but challenging enough to keep it interesting. I would've like the peanut to be used more. Good entry though, keep it up!

Apr 19, 2015 @ 9:33pm

5 out of 5 peanuts! Love the music!

vitail924 says ...
Apr 20, 2015 @ 12:03am


nihilaleph says ...
Apr 20, 2015 @ 2:49am

Good music! I think the peanut could be better used, and the levels are very simple, but still a good progression. Good job!

EvilTroopa says ...
Apr 20, 2015 @ 6:27pm

Fun for a short game like that, would have played more levels if only they existed.

Geckoo1337 says ...
Apr 21, 2015 @ 10:22pm

Peanuts are an unconventional weapon? So I am a terrorist :)
Neat. I loved. Thank you ++

IamAcoconut says ...
Apr 23, 2015 @ 1:49am

Nice. Very impressive for 10h! I only wish the unconventional weapon was used more. Very good game though!

Vaughn says ...
Apr 23, 2015 @ 7:19am

Short and sweet! Loved the art and design here. I played it live if you want to give it a watch:

phi6 says ...
Apr 23, 2015 @ 8:17am

I love it! As I made a platformer myself I wanted to find others to compare and study, yours was definitely one of the good ones! I think a variable jump height would have helped give the player more control though, otherwise it's a bit old school in its difficulty. That said, I completed the game, the level designs were great and although the graphics were simple they still looked effective with all the colours, animations and other nice little touches. Well done!

elpaulo says ...
Apr 23, 2015 @ 6:15pm

That was sooooo cool ! Need more levels !
Graphics are awesome, music is perfect.
Maybe you should make the player move sync with the moving platforms.
Also, it would be great allowing the player to set the high of the jump, based on how much time you press the jump button.
Super entry !

May 1, 2015 @ 3:30pm

Looks really nice, and has a great soundtrack! Pretty fun to play too.

I wish the peanut was used more: I barely ever got to use its power and when I did it was easy. Seeing as some of the platforming was difficult (lots of spikes, and a fixed jump) it would have been nice if using the weapon required some skill too (maybe if there were more things that needed to be touched with the peanut? Or required twitch turnarounds...).

Overall this is an impressive entry for the amount of polish you gave it!

AlcoTk says ...
May 3, 2015 @ 10:37am

Haha, this is really nice!

Dejvo says ...
May 11, 2015 @ 9:38am

HAHAHA! I liked it a lot :) fun game. i liked the graphical effects and the fact that there's a muchacho with a peanut :D maybe adjust controls to the future (with arrow keys, spacebar is jump with a,d, w is jump) and the last level was a tad frustrating but fun anyway :) and in a pretty short time. good work!

Managore says ...
May 11, 2015 @ 10:04am

A fun collection of levels! I was surprised at the variety of challenges you managed to fit into a relatively small game. Great audio too! Well done!

Zeriver says ...
May 11, 2015 @ 10:22am

Short, sweet, simplistic game, fun to play. I like this pixel art and matching audio :)

duck says ...
May 11, 2015 @ 10:50am

It's fun! I really can't do level 7 though, haha. I like the music, and the death explosion is nice too :)

Ivan Volkov says ...
May 11, 2015 @ 12:31pm

Really cool one!
Too bad you didn't have a lot of votes at first!
Really enjoyed it!
7th level is the hardest one I think

And also a little bug: you can stuck in a platform and it'll stop moving if you hit it in the rear side

5/5, man :)

May 11, 2015 @ 1:07pm

The game is nice, but it doesn't quite stand out in its mechanics. It is very short and easy, it is based on unoriginal controls and the weapon part isn't implemented very well.

May 11, 2015 @ 1:36pm

Cool! :D I thought the jumping was a bit too high / slow, but I persevered to the end. The levels towards the end are quite evil.

jcsirron says ...
May 11, 2015 @ 1:49pm

You kill little demon-things with a peanut? That is an unconventional weapon! It felt like that was not really the main part of the game, though. Some of the platforming (the real meat and potatoes of this game) was tricky. I liked the difficulty. The only major gripe I had with it was the non-momentum transferring moving platforms. It's almost like you were jumping onto a people-mover as it was moving. That was slightly disorienting the first time.

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