Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

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As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

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The Cheeseburgermogrifier

by gaarlicbread - Compo Entry

The Cheeseburgermogrifier!!

What's this weird-looking gun you found?

There's only one thing to do- shoot somebody with it! Then we'll know what it does!

I hope you're hungry.... FOR ADVENTURE THAT IS!!!!!

This game is built using the Love game engine; full source is up on github via the source link below.

Downloads and Links




Tijn says ...
Apr 20, 2015 @ 12:05pm

Ha, this is actually pretty fun! I've played all the way to the boss fight with the vegetarian :D

I think the audio is great! Maybe a little music would have been nice, but the sound effects really work!

Paulozz says ...
Apr 22, 2015 @ 9:04pm

I love it. I finished it. I like that the momentum of the character is the direction of gun. Sound is fun as well. Good job.

Snicklodocus says ...
Apr 22, 2015 @ 9:05pm

This was fun to play. It's always fun to have audio in this style for ludum dare games! The character art is also pretty charming. I do wish I could fire in a different direction than walking. Good job!

Backlund says ...
Apr 22, 2015 @ 9:05pm

Awesome, great sound effects..

Andy Gainey says ...
Apr 22, 2015 @ 9:08pm

Rather humorous. And it may have been unintentional or a hasty hack, but I liked how after winning, new but invisible and harmless enemies were still spawning, and I could still shoot them and get more burgers.

eemmbbeerr says ...
Apr 25, 2015 @ 12:18pm

Great idea. The avatar could move too fast. It made sense to run through the levels without making one shot, you passed the enemies before they could shoot you. This also made it hard to aim, another reason that people don't bother about enemies other than the main boss.

blubberquark says ...
May 6, 2015 @ 7:12pm

The audio is great!

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