Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Isolation

by nicklink483 - Compo Entry

Divide and conquer. You must separate your enemies from their allies.

If your enemies go too long without contact with others, they perish.

But you cannot contact them yourself!

To isolate them, pick up and place down paths to prevent contact.

Note: To pick up a path, press the Spacebar while you're traveling on a path. A path cannot be picked up if it will leave a vertex stranded. To place a path, press F while you're at a vertex, then go in the direction of a missing path, and it will be laid down if you're not at the edge of the grid.

Downloads and Links


Ratings

Coolness69%
#41Innovation4.08
#181Fun3.58
#281Overall3.47
#675Theme3.19
#860Mood2.50

Comments

rukai says ...
Apr 20, 2015 @ 2:29am

I enjoyed the game, interesting concept.

shyupuff says ...
Apr 20, 2015 @ 3:35am

Cool mechanics, Simplistic design was good (:

laxeot says ...
Apr 20, 2015 @ 3:36am

I love this concept. The design is great, and I'm looking forward to seeing more from you!

Move127 says ...
Apr 20, 2015 @ 3:38am

I don't really see how the theme plays a role, but it is a fun game.

crazya02 says ...
Apr 20, 2015 @ 3:38am

Loved the concept, and it proved surprisingly addictive!

FuzzyWuzzie says ...
Apr 20, 2015 @ 3:55am

Awesome concept and mechanic! I couldn't figure out how to reliably pick up the path that I wanted, which made things very difficult. That said, pretty fun!

nicklink483 says ...
Apr 20, 2015 @ 4:00am

FuzzyWuzzie: I added a clarification in the entry description. Thanks for speaking up! I hope it helps anyone else confused :)

hunttis says ...
Apr 20, 2015 @ 6:17am

Wow, surprisingly hard but interesting. Enjoyable!

resty says ...
Apr 20, 2015 @ 6:20am

Very interesting, nice design. Struggle to win ~

acidave says ...
Apr 20, 2015 @ 6:23am

No weapon is an unconventional weapon - I really enjoyed the game, it was quite challenging than expected at first. For further gameplay another level or two with different layouts and fixed connections could be added.
Nice entry!

PaperBlurt says ...
Apr 20, 2015 @ 6:38am

Puzzle games are hard to do. But this is truly (and I mean it) good.

Naphier says ...
Apr 20, 2015 @ 6:39am

Very interesting. Hard, but interesting concept.

sliphtrex says ...
Apr 20, 2015 @ 6:41am

Really engaging mechanics. I felt so much tension trying to seclude each circle without getting hit. I've only played one game that was even anything similar to that. It was an old Game Boy color game that I don't even remember the name of.

retrophantom says ...
Apr 20, 2015 @ 9:36am

i love it good job

nonetheless says ...
Apr 20, 2015 @ 9:26pm

great job, but It's kinda hard to control which edge you are interacting with :)

Fanttum says ...
Apr 21, 2015 @ 12:14am

I lot trickier than I would have thought. Well made and interesting game.

hardband says ...
Apr 21, 2015 @ 12:30am

Really enjoyed the concept. Worked well and was very unique and fun.

Newt_ says ...
Apr 21, 2015 @ 12:57am

Hooray, I finally beat it! Very cool and clever game, great work!

mantis says ...
Apr 21, 2015 @ 4:42pm

Really nice idea, gets you thinking!

Zayron says ...
Apr 21, 2015 @ 6:53pm

Simple and fun. I like it!

shcromlet says ...
Apr 21, 2015 @ 10:50pm

That was fun! Pretty tough!

TailyILoveYou says ...
Apr 26, 2015 @ 2:13pm

Neat little game! Could've used some music though.

Kaijuu says ...
Apr 26, 2015 @ 2:14pm

So simple, so easy

Geckoo1337 says ...
Apr 28, 2015 @ 5:04am

Interesting concept, but I don't what you can do with that. It's good enough. Thumbs up ++

Horsed says ...
Apr 29, 2015 @ 10:14am

Wow, really enjoyable puzzle! It's lacking some sounds and although the controls are described ingame, it took me too long to finally get them (tried to use the mouse together with F and SPACE). Nonetheless I will definitely play until I win at least one time :-)

May 6, 2015 @ 2:29am

Very clean, understandable game. Excellent presentation and matching the theme. Could be a good casual mobile game with some different level layouts, perhaps with some variable length (or travel speed, or blinking) paths.

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