Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Bazooka Vespa: The Tri-Miniguns

by Crawler Studios - Compo Entry

Ever seen a guy riding down the street in a scooter? Pretty lame, right? Well imagine if that scooter had A BAZOOKA ATTACHED TO IT?!?!?

Bazooka Vespa: The Tri-Miniguns is a little game that uses an old unconventional weapon, the Vespa 150 TAP, and its -very real- bazooka attachment to destroy evil robots made up of 3 miniguns. The robots have a 1950s town under their control, and it is up to you to save it... or get the heck out of there alive.

W - Move forward.
A - Turn left.
D - Turn right.
R - Reload Weapon.
Space - Fire rocket.

- Destroy the miniguns/robots.
- Get to the other side of the town.

Made for LD32 Compo, made by Crawler.
*PC and Mac builds coming soon*

Please keep in mind this is more of a concept than a real full-length game. I just started researching, found a Scooter with a rocket launcher and made my game purely off of that. While the objective might be a little unclear, remember: you are driving a scooter with a bazooka attached to it.

Downloads and Links




Birke says ...
Apr 20, 2015 @ 2:29am

The sense of speed was good but turning felt like tank controls which you don't expect from a motor bike. The enemies did not shoot me so I take it that feature did not make it in?

gaugepunk says ...
Apr 20, 2015 @ 9:57pm

looks like the turrets did damage, just there was no visual/audio response what so ever. can't really recommend this one all that much sadly

Apr 21, 2015 @ 12:41am

The motion blur effect works well in this concept. The turning is indeed odd but its actually quite tricky to make a bike control feel right imo. I think it could be fun the sense of speed and hit and run tactics is there.

Apr 21, 2015 @ 12:58am

I couldn't find any robots, ran out of ammo and then managed to drive out of the level. Music was awesome 10/10.

fixedgerald says ...
Apr 21, 2015 @ 1:35am

Could not find anything to shoot.

Orange says ...
Apr 21, 2015 @ 1:35am

Not sure what I was trying to do...

Interface says ...
Apr 21, 2015 @ 3:13am

Ran out of ammo real quickly, drove around for a long time, avoiding the turrets (they did eventually kill me but it was relatively easy to avoid getting shot). But I couldn't find any ammo pickups?
Turning was a bit awkward but it worked.

rianoto says ...
Apr 21, 2015 @ 7:29pm

Once I understood that I can reload and that i need to protect myself with the building I've killed a lot of robots. It's strange how the vespa turn but it was still fun !

Buko-Studios says ...
Apr 24, 2015 @ 1:07pm

this is cool but maybe a change of soundtrack will help make it more cooler.

GAFBlizzard says ...
Apr 26, 2015 @ 7:21pm

The old town style is actually kind of neat, but I have a few suggestions if you work on this further:

1. A different control scheme (especially mouse steering) would be really nice. FPS fights against enemies work for stuff like this because you can strafe.

2. Some sort of crosshairs. Since enemies are so hard to see, there's no way to strafe, and the clip only has 3 rockets, turning to fire off quick shots at enemies is super difficult.

3. Some sort of feedback for enemies and/or a map. Knowing you hit them, knowing how many are left to win, etc. Enemies are really hard to see because it's dark, and do a lot of damage.

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