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A twin stick shooter where light is your only weapon, your health and the only way you can see the enemy.
careful, or you'll run out fast
the light you have is finite, fire it out to see your enemies heading towards you
you'll need some more to find them off, and if you get hit they'll take some light with them.
controls:
left analogue stick / wsad : move
right analogue stick / mouse : aim
RB / Right click : fire
notes:
Stand alone on PC is what I've been playing on and testing on, it's the definitive version, I'm sorry for any trouble you have with the others. What with chrome's removal of the plugin and my reliance on lights it was just the way to go with this jam.
I don't usually design for keyboard/mouse set up and it's certainly had less balancing, if you have the option defiantly go with the controller as it offers a much better experience
geometrically it's a very simplistic games, it's all about the lighting, go for 'fantastic' on quality!
and a final thought, *sigh* I know the gameplay's not framerate independent, the in browser version's kind of broken because of that, my apologies... or you could look at it as hard mode.
if you have more indepth feedback, I'm more than happy to read it if emailed to contact at pixelscream.net
I hope you enjoy
*Edits: I have changed the rars, they now include a bit more instruction + a couple gifs to hopefully demonstrate what to do a little better as I had a lot of feedback irl about a tutorial*
*Edit: sigh... well I tried to get it running consistently on web, but alas whilst I could get controller working pretty well keyboard and mouse (the way the majority have played it) is still broken to hell so that's a no go. but on the bright side in the process I fixed the bug where the character didn't flash on his invincibility frames, yay player feedback.
Anyway, going to take a fork from this point and keep this the canonical version, going to implement a couple enemy variants that were planned in the jam on a different build just to appease myself.
Downloads and Links
Ratings
![]() | Coolness | 53% |
#29 | Mood | 4.00 |
#98 | Graphics | 4.03 |
#167 | Overall | 3.65 |
#236 | Fun | 3.47 |
#266 | Theme | 3.70 |
#279 | Innovation | 3.50 |
Comments
I liked this a lot. I had to work to get it to play on Mac, but it was worth it. It's a very interesting concept. A little bit difficult with keyboard/mouse, but a lot of fun once you know what to do.
EDIT: Correction to my previous comment above, it does, I just horribly screwed up the unpacking. I need to go to bed... too many wonderful games to play! My apologies!
nice simple aesthetic and the concept is one of the best i've seen so far
KB/M control and UI are a little wonky
Very nice! Would like some sign that the enemy was damaged by the light
Took me a little while to work out that I had a limited fire range but after that very good fun! I like the idea behind the mechanic, I'd love to see it turned into a much bigger game!
Good stuff! The asthetic is definitely the defining feature of the game. Those lights give it a very chilling atmosphere, as if I'm floating in a dust cloud in space. Love it! I couldn't find my controller but even with a key/mouse it was solid! I would definitely say that making it framerate independent and fixing up the UI would make it even better. Also noticed that there seems to be no way to exit the game from fullscreen without alt-tabbing (A thing I forget all the time). But all-in-all a solid showing, I'll definitely come back to play again when I can locate my controller!
A bit fast for my tastes and it took me a whole round to figure out that you don't actually "shoot" the light but place it where the cursor is. Even then I sometimes had trouble actually killing the enemies. Would've liked some indicator as to how many shots and lives I have left.
You got me good with the options. Twice. Lovely game over commentary too.
Really cool. Looked stunning, and the mechanic of everything being from light made gameplay really tense, cool idea there. I played with a gamepad and got scores above 50.
Loved the control feel, that little ship is super zippy! Visual style was great too, the way you did limited visibility is very cool. Nice work!
Really nice atmosphere. And once you get the hang of it, it can be quite fun, but it gets repetitive after a while.
I love it. With some more polish, this concept could easily be refined into a commercial game.
Nice, really like the atmosphere the lighting creates. It would be interesting the see the lights effect on enemies explored further.
As you mentioned it was designed for the controller, but I think if you hid the mouse and had reticule remain at a constant relative position (unless mouse is moved) it would go a long way.
Really nice look to the game!
I flew around for some time with the block chasing me but never saw any other enemies? Placed lots of light so I could see the block.
Think I totally missed the point somehow but its a very nice concept, the shop controlled nicely and it ran smoothly.
79, don't know if that is a good score or not. very nice game, art, sound and gameplay are all well made. the "shooting" is more pointing but i liked it. Very nice game
Fantastic graphics style, also would fit my game :) Good work!
Getting 'The application "doublenegative.app" can't be opened' on Yosemite 10.10.2 for the Mac build.
Ah balls, I'm really sorry to Mac users but I have no way of testings, I'll try building again but without a Mac here I'm pretty stumped, sorry to the Apple users amongst us
There's a nice athmosphere but the keyboard + mouse contro lare almost unusable. why do you move cursor when player move ? Yo should probably let mouse control cursor only and dont let the player move interfere.
Such a beautiful entry here! I'm not sure it was a good idea to interfere aiming with movement keys, better to aim only by using mouse.
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Absolutely Beautiful! I love teh graphics. Very nicely done. Simple to learn and fun to play. The ship is a bit slow. But other than that its great. I also like the enemy attacks. Very nicely implemented.