Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:

chrome://flags/#enable-npapi

As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Voice Blaster

by SojaBird - Compo Entry

A lonely space traveler runs out of fuel.
Get out and mine those astroids...with your voice!

"Voice Blaster" is a short experimental game where you have to drill astroids using a voice-powered drill.
Scream as loud as you can to make the drill spin faster, resulting in mining the astroid faster.

(Webplayer might have problems finding your mic. You can use left-mouse as well but this will only make the drill go up to a max of 60rpm. Voice control is way more powerful and has been measured to go over 250rpm!)


Controls:
- VOICE SCREAM: Spin up the drill and keep screaming to keep it spin!
- Mouse: Aim drill
- Arrow up key/W: Fire main jet
- Arrow keys/A+S: Fire monopropellant jets
(-Left mouse: Only when having mic problems, slowly spin up the drill to a max of 60rpm)



Goal of the game:
Collect 500 fuel by drilling all 5 astroids in the field.

Downloads and Links


Ratings

#176Innovation3.71
#384Graphics3.33
#690Audio2.35
#896Overall2.78
#985Theme2.61
#1056Fun2.18
#2090Coolness26%

Comments

deadarius says ...
Apr 20, 2015 @ 11:02am

Very original idea. Physics is a bit funcy, controls are hard and there is no way to lose if I understood it right?

Other than that - I would like to play something like that. Very nice!

SojaBird says ...
Apr 20, 2015 @ 12:07pm

Hey deadarius. Thanks for playing! :D
The physics are a bit crappy since the air-hose has physics and pull and such. I want to change this but didn't had time in the end. At this point you can not loose, only give up. You can not travel in the ship itself yet which would be a nice feature for a next version.

Thanks again! I'm sure I'll check out yours as well

ilikescifi says ...
Apr 20, 2015 @ 12:22pm

Looking & sounding awesome - but i don´t really get it :)

Fanttum says ...
Apr 21, 2015 @ 12:02am

Couldn't find my mic :/

Drauthius says ...
Apr 21, 2015 @ 4:43pm

In space, no one can hear you scream, but I hope my neighbours didn't hear anything. I'm not sure that drilling asteroids can be called a "weapon", but I think it's a good game anyway!

Crowbeak says ...
Apr 26, 2015 @ 5:00am

Interesting idea, but it doesn't recognize my microphone and it's too hard to control.

LukeZaz says ...
Apr 28, 2015 @ 11:45pm

Controls are very hard to use, rendering it almost impossible move around.

Also, it couldn't detect my microphone.

nihilaleph says ...
May 6, 2015 @ 4:29am

A very interesting idea, but I control is really difficult and it didn't detect my microphone... Still from what I could see great job!

nihilaleph says ...
May 6, 2015 @ 4:35am

Update: On standalone version it actually did detect my microphone

leffe108 says ...
May 9, 2015 @ 7:37pm

Interesting (but not too hard) controls and physics. First time I see a LD game using microphone as an input device.

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]