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Game info:
Game from ancient times, when floppy disks were capable of destroing world!
This one is my firs game which is not just interactive story based on creepypasta :D I was inspired in megaman and dead pixels game. (as you can see on screens).
Controls - AD move SPACE interaction and mouse buttons. (Controls are more explained in gamr tutorial.
Downloads and Links
Ratings
![]() | Coolness | 100% |
#127 | Audio(Jam) | 3.67 |
#194 | Graphics(Jam) | 3.95 |
#346 | Overall(Jam) | 3.41 |
#355 | Fun(Jam) | 3.27 |
#387 | Mood(Jam) | 3.24 |
#418 | Humor(Jam) | 3.07 |
#654 | Theme(Jam) | 3.16 |
#666 | Innovation(Jam) | 2.84 |
Comments
Great game, I don't like the controls, and this compromise the fun, but the final result is awesome!
I enjoy this old school style :-). Games from u are my favorite.. so good work again!
I really like everything about your game, apart from the difficulty. I wasn't able to get past the second level...
I really think your game is gonna be well ranked. It's so awesome. There's not a single flaw.
The graphics are magnificent, the music is perfect, the ambiance is so "i-don't-know-what". Well, it's a 5/5 for me.
Really really good job. Keep doing this !
So much nostalgia, thank you!! Love the floppy disc idea
ps: lol sticky hands....
I really enjoyed it. Anything that's like mega man is good to me
The floppy disk idea was pretty cool, as was the screen effect. The only thing that really bothered me was the jumping seemed iffy while standing on the ledge of something.
Overall, this was a pretty good entry.
I loved the retro vibe of the whole game, from the graphics to the music AND the difficulty, even if some part of it was caused by the controls, that felt a bit awkward.
Also, there's this minor bug that I found: playing on fullscreen at a widescreen resolution, the detection area for the floppies was offset, so you had to hover around the second floppy to select the first one, and so on.
Despite this, the entry is very solid. Great job!
Fun, challenging platformer with an interesting powerup mechanic, a solid level worth of content, and a look lifted straight from Mega Man (I'm fond of the style, so you get a pass :P). The tutorial level didn't prepare me at all for the difficulty of the gameplay, though; it wasn't a difficulty curve so much as a difficulty cliff... particularly the gauntlet-run at the start of the second level. It got easier after the first checkpoint, but MAN what a sudden change.
Gameplay wise, I think it would have been nice to have more safe spaces to pause and get your bearings between jumps and plan what to do next to deal with turrets or spikes, (again, particularly the blind drops into spikes or point-blank turret fire at the start of the second level) and maybe some passive puzzles using specific disk powerups like the block-breaking one. Also, I'm not as fond of the blind leaps onto spike pits when I have no ability to see what I'm jumping toward until I do; it's unfair to the player, who doesn't know the level layout like you do. As bus go, the CRT effect seems to have distorted the hitbox on the disk-selection menu, since in order to click on the 4th and 5th slots I was clicking on empty space.
All that said, nice work on your entry, and thanks for the fun! Good luck carrying this idea forward too.
I like the screen shader, would love to see more story and original graphics
The graphics and gameplay really resembles a lot the old games. The second stage was very difficult to me, but it wasn't frustrating because I was making progress bit by bit. Very well done!
Awesome game! I love the screen effect, after going fullscreen it really feels like a good old game. Music is also pleasing. I understand that second level was intended to be hard but I spent a lot of time in it and weren't able to get far. It'd be great if there was one more level between first and second with lower difficulty but still requiring to use the powers and also possibility to control the game without using mouse would made the controls more user friendly. Anyway really good job!
Love the art style to this game and would love to see this developed further.
-Neith
Sorry couldn't play your game in Wine - got a vertex shader compilation error.
Textboxes are wonky and written in lackluster English, which doesn't help with the first impression. I'm conflicted because the design is generally amateurish with some fake difficulty and things like jumps into unknown, but the floppy system is kind of creative, and the production is surprisingly good. It's weird, but I can't tell whether this is somehow fundamentally crude or a solid but rushed game.
This was good, it looked great too, although I found the jumping controls on the second level too frustrating and didn't finish it.
Wow, very nice art and music! I'm too soft for the second level though. :(
+ tutorial
+ stylish music
+ retro art
- activating help with jump
- for me jump is to high
Very, well done!! congraz!!
This was a fun entry with a lot of good parts. I do feel that everything played a little too quickly and the assets were a little too large to really get a good grasp of what is going on. If the gameplay was slowed down and everything shrunk by about 50% I personally would have enjoyed it more.
Great graphics and awesome entry! Only thing that really bothered me was that interact and jump was on the same button =D
Fun and professionally made game! My only complaint is that space is used for both jumping and interacting.
Dat TV screen effect. The floppy disk mechanics is a cool idea.
One thing that I didn't like was that the character itself felt too much like Mega-Man. I think (personally) you should have made a character that feels 100% yours. Of course I'm taking into account that this was the desired effect.
I'm not gonna nitpick any further because the graphics are great, the game is polished, challenging, the controls feel right and there are a lot of floppy disks to try out !
Wow, really polished game - i love the mega man style graphics and audio! Lots os features and a hard last level. One of the best entries i played in this LD. Congrats! :)
Nice entry. I think the floppy mechanic has lot of potential and could lead to very interesting puzzles. 2nd stage wasn't using so much of them (I gave up after dying 30 times trying to avoid the spikes though).
Oh yeah liked that retro feel :)
Man, loved this game! The audio is awesome too! Pretty funny and entertaining :)
Just one annoyance: spacebar to activate the helper system. Sometimes had to jump near the helper, but when over it, the same key activate it, so I tried to jump, but already had read the message... so maybe using E for activate these things, and using spacebar only for jumping could be cool!
Want to see more games from you, see ya!
Very fun game, surprisingly well polished. Music is incredible, game play is very smooth. You might want to bind the dialog to a key other than the jump key. Overall very, very well done!
There's a lot to like about this game-- the score, the curved screen effect, the core concept and the kind of funny powerups (porn gives you sticky hands! hahaha)
But there are two problems with this game that really suck given the genre: your physics are kind of weird, and your level design is kind of bad. You have a lot of leaps of faith where you have to die a million times before you can progress because you have no idea where the platforms are.
Still, I'd like to see this turned into a full game.
Very good! What to improve: To fast movement for that small screen. Mouse was not at the right pos at fullscreen.
the controls are a bit weird and there would have to be a lot of polish done. but pretty neat game.
I loved the CRT style effects and the MegaMan inspired gameplay but the game speed is probably a bit too high (especially when the player character jumps)
I really like retro games like this, good job on recreating this style. Graphics are the strongest side on this game but gameplay is solid and entertaining, nice mechanics.
Nice game :) Could maybe make initial instructions briefer? Really enjoyed visuals and music!
The game seems a bit unfair to me. It fells like you need to know the level to complete it, because you don't see some platforms before you jump. So maybe increase the field of view, so that the game is fair even it is quite difficult.
Apart from that it's a great Game, nice art, sound, funny idea! Also it made a lot of fun. It has a lot potential if you do some fine tuning
Fantastic graphics and a nice idea with the floppy powerups. I wasn't a fan of the blind jumping and it seemed alot of trial and error was needed to progress, but apart from this it was a good solid entry.
Cool idea, and fun mechanic! Really fits the theme, and the graphics/audio are great! Controls are a bit off sometimes (esp. mouse in fullscreen mode) and gravity seems a bit high. Otherwise, lots of fun!
Great entry, nice art, nice sound, nice scanlines effect. Not a big fan of the messaging system to teach features. it felt off for me at the 5th message box. Also, jump and interaction same button made it really hard to overcome the first message box. Besides that, good experience overall, good job mate!
BTW the fullscreen button is not activating the Fullscreen.
Now this was really sweet. A fantastic throwback that still manages to feel fresh. This one is destined for the top 100!
I did have some issues with the last line of text being lost while playing windowed, but that is a minor complaint.
Also, if you are looking to exchange votes:
http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=8424
I like the graphics and it seems like a nice throwback to the NES. It did seem unfair though with the spikes you couldn't avoid unless you knew they were already there. The jump physics could also use some work, and perhaps consider making interact and jump different buttons. Well done overall though.
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Loved the graphics. Nice job!