Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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by Novodantis - Jam Entry

Azimuth. A world of floatrock cities and endless skies.

You are a Cloudgazer; one of the fortunate few to wield the Sling. A wonder from the technological zenith of the Gold Age, this flexible multitool is not only a handy form of transportation, it also makes for a rather unconvential weapon! Which is a good thing, because Ganzabar have captured your home settlement. Time to show them a thing or two...

WSAD - Movement
Space - Jump
LMB - Fire Sling
RMB - Retrieve Sling
Q - Pull/Reel-in clamp or yourself

"Sling" is my second completed Ludum Jam, and probably the most hectic. I've had a blast doing it. Unfortunately there's a few minor issues: At some point the Esc menu broke (edit: FIXED), plus there's a number of niggles like the clamp going through colliders that I could fix if I had more time.

Anyway, enjoy!


Update 21/04/2015 : Fixed the mac download. Hopefully. WebGL may follow soon.

Update 25/04/2015 : Fixed issue with the menu not working (I am such a dork; last-minute full screen image was blocking the clicks). So it's now way more usable. Also added a credit note and extra control instruction. Webplayer still pending- sorry, it's been a busy week!

Update 28/04/2015 : Added Webplayer. Been trying to also get WebGL version working but it's just so flakey. Remember the good old days when Unity, Chrome and Webplayer was all so simple...?

Downloads and Links




PapaCheech says ...
Apr 21, 2015 @ 1:44am

good pictures

Apr 21, 2015 @ 1:53am

OS/X version seems to be a bad link. Maybe make a zip file? Empty g-drive folder. Pictures look good!

NoxiiStudio says ...
Apr 21, 2015 @ 1:54am

Good concept,
Too bad the sling acts like a sniper with an integrated hook. The gameplay could be more diverse (use the pull function to resolve puzzle ?). The gameplay could be really fun with more things to do.

The few sounds there are are pretty good.

The graphics are great and gives a good mood for the game.

petey123567 says ...
Apr 21, 2015 @ 2:03am

Pretty cool! Want more sling/pull action though rather than just tagging the guys like it's a gun.

Hyoga-3D says ...
Apr 21, 2015 @ 2:42am

The aesthetics of this games is very nice. But I could not go for the other areas o the game, also the aim you could make a somple change on the render queue of it, to make it always render in front, pretty much what games like COD and BF do with their guns.

Novodantis says ...
Apr 21, 2015 @ 7:51am

Thanks guys! Yeah I wanted to make the pulling mechanism more varied but physics just wasn't playing nice to allow time for it!

Regarding the crosshair, it is a very hacky rangefinder how it currently is. As the aiming point moves down and to the left the closer the target is, it actually helps to show only the furthest relevant dot. Of course, one that is painted on a "laserpoint" raycast would have been even better.

Horsed says ...
Apr 22, 2015 @ 8:05am

The game is completely white (except the skybox) :-( Can't play. The screenshot make me want to play :-)

Novodantis says ...
Apr 22, 2015 @ 11:14am

Oh, well that's annoying! I'm not sure why that might be; perhaps a problem with PBS rendering? I'll be making some webplayer versions so hopefully you might have more luck with those.

jk5000 says ...
Apr 22, 2015 @ 5:05pm

The game is a bit too difficult. And I couldn't restart the game. Graphics, music and gameplay was great.

Nikteddy92 says ...
Apr 23, 2015 @ 2:48pm

I really like the way you interpreted the theme of this time! Also nice graphic, well done!

ironleonem says ...
Apr 27, 2015 @ 8:59am

I REALLY want to see more of this. I loved the sling mechanics. I think it would pair really well with a stealth mechanic, maybe... Such as using the hook to hide bodies so patrollers don't catch him.

kabutakogames says ...
Apr 27, 2015 @ 1:54pm

Fun mechanic, though I wish there was more of a goal

Novodantis says ...
Apr 27, 2015 @ 9:46pm

@ironleonem - Yes, indeed! On my original To-Do list (sadly unticked) are for the soldiers to move around every now and then and for them to be alerted by the sight of the clamp or a body. I'd like to add those in post-jam, but then I always say that and never seem to find the time...

TeamQuadratic says ...
Apr 28, 2015 @ 1:02am

Great graphics. I feel like the start of something really great is here, but I agree that the hook isn't really used to its full potential. PLEASE keep working on this!

java the hutt says ...
Apr 28, 2015 @ 1:21am

I thought it was hilarious when I shot a guard. Some of their detection seemed a little strange, I was able to walk right next to one without them knowing.

srakowski says ...
Apr 28, 2015 @ 1:22am

This is an incredibly good start to a game, please polish it up and release it! I had a lot of fun slinging from plat to plat while avoiding the guys with the guns. It would be cool if you could use the sling to grab them and pull them off the platforms instead of it killing them. Very well done!

Xanjos says ...
Apr 28, 2015 @ 1:26am

Pretty cool concept and the level design is spot-on as well.

Horsed says ...
Apr 28, 2015 @ 6:27am

I tried the Windows and Web version again and it's still completely white (except the background). I'll give it a try on another machine.

May 2, 2015 @ 7:25am

Really cool. I've seen a couple games with a this mechanic, but this is the best so far. i like how it doubles as movement and weapon. maybe add more in air shots/chains. definitely develop further!

Perjoka says ...
May 7, 2015 @ 7:32am

nice game, what i didn`t like is that the crosshair isn`t visible most of the time because it`s the same color as most of the environment and even the enemies are half that color.

May 8, 2015 @ 11:30pm

I loaded it and it was untextured and my grappling hook was far off. Couldn't play properly

pixzleone says ...
May 11, 2015 @ 12:32pm

Cool game!

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