Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:


As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Super Dash

by FireSlash - Compo Entry

Bloops are mystical creatures which, for whatever reason, explode into a nuclear fire after 5 seconds.

There's no time to suit up or grab a weapon, Dashing into them is more than enough to get rid of these critters.

Click anywhere on the screen to dash to that location. Any bloops between you and the there will be smooshed. Pick up clocks to add a second to the clock.

Tested on FireFox and Chrome. Other browsers may have varying degrees of failure. IE does not support audio.

Source link is the unminified/non-cdn version.

Downloads and Links




rg_rem says ...
Apr 19, 2015 @ 8:10pm

some levels very hard

klbrazil says ...
Apr 19, 2015 @ 8:18pm

cool game!!

ALLCAPSON says ...
Apr 19, 2015 @ 9:49pm

Very fun, I like the music and art style. I really thought that the statistics given after each round were neat.

Cryotube says ...
Apr 20, 2015 @ 2:42am

I like the concept you've done, and the ending bars remind me a lot of the performance bars from Spacechem

That blaring beep whenever you fail really bugs me tho

Birke says ...
Apr 20, 2015 @ 2:42am

Neat mechanic. The sound effects and the music are pretty gruelling though.

Move127 says ...
Apr 20, 2015 @ 2:44am

A lot of fun and visually appealing.

Hexatin says ...
Apr 20, 2015 @ 2:45am

Very fun. It takes after games like Super Hexagon, where it's really hard at first but each time you get better and better until you pass the level. Very addicting!

DarkMeatGames says ...
Apr 20, 2015 @ 2:52am

Excellent mechanic, and great audio/art to back it up. Was a bit too challenging for me, but might be a lot better on a table/touch device. With another couple mechanics, this could be a really fun tablet game!!

BraindeadGeo says ...
Apr 20, 2015 @ 6:36am

Nice concept! The ending bars were a good idea!

Apr 20, 2015 @ 6:37am

Very Impressive. The teleportation/Dash feels extremely cool. They statistics and fast paced gameplay work very well. It's just a bit hard to play on a trackpad, but that is not necessarily something you can or should change :)

ThreeUp says ...
Apr 20, 2015 @ 6:40am

Slick effects and great pace for a minute or two of gameplay

Ossi says ...
Apr 21, 2015 @ 6:19am

Really like the graphical style of this. It got really hard very quickly especially if you try and get multiple hits in a single dash. I like the music as well, this is really good!

pixzleone says ...
Apr 21, 2015 @ 6:20am

One of my favorites! Keep it up!

Cstudios says ...
Apr 21, 2015 @ 8:29pm

A simple game, it would work well on mobile. You should consider a port!

revx says ...
Apr 22, 2015 @ 2:31pm

Fun! The bloops moving after the first dash was .. really challenging.

borgi says ...
Apr 22, 2015 @ 2:36pm

cool mechanics :D interresting gameplay, I did enjoy it a lot

daleth90 says ...
Apr 22, 2015 @ 2:43pm

Cool game! I like this machanic, but the control with the mouse makes me feel not friendly.:P

Pajama-Llama says ...
Apr 28, 2015 @ 10:55am

wasn't easy with a mouse, but overall well done

paruthidotexe says ...
May 2, 2015 @ 7:26pm

Very challenging game and fun to play..
first i tried with laptop touch it is very hard ;-) yep, then started to play with mouse
Audio is also very nice..
If color of ball little different from bg might be good

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]