Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Ludicrous Battleaxes

by muumeroinen - Jam Entry

The basic primitives are in struggle again in this difficult arena battle with a totally unconventional weapons!
Can you get the greatest medal?

Resources used:

Floor texture form http://www.cgtextures.com/

Sounds from Freesound:
S: 1cutCup2.aif by spluta -- http://www.freesound.org/people/spluta/sounds/2552/ -- License: Creative Commons 0
S: slap.wav by VitaWrap -- http://www.freesound.org/people/VitaWrap/sounds/208432/ -- License: Creative Commons 0
S: Rumble Bass 2.wav by DanielsonIII -- http://www.freesound.org/people/DanielsonIII/sounds/68394/ -- License: Creative Commons 0
S: Book Falling.wav by justeluis -- http://www.freesound.org/people/justeluis/sounds/185041/ -- License: Creative Commons 0
S: metalhit.wav by freemaster2 -- http://www.freesound.org/people/freemaster2/sounds/117538/ -- License: Creative Commons 0
S: egg crack sounds mixed.wav by Reitanna -- http://www.freesound.org/people/Reitanna/sounds/253798/ -- License: Creative Commons 0
S: VERY LOUD Stab.wav by Northern_Monkey -- http://www.freesound.org/people/Northern_Monkey/sounds/176550/ -- License: Creative Commons 0
S: VERY LOUD Splat.wav by Northern_Monkey -- http://www.freesound.org/people/Northern_Monkey/sounds/176549/ -- License: Creative Commons 0

Downloads and Links


Ratings

#54Fun(Jam)3.88
#212Innovation(Jam)3.58
#255Overall(Jam)3.54
#389Humor(Jam)3.13
#409Theme(Jam)3.50
#502Mood(Jam)3.09
#1713Coolness39%

Comments

ianburnette says ...
Apr 20, 2015 @ 5:48pm

Gold medal! Awesome idea - it really makes you think as you're moving around. I bet multiplayer would be fun :) Also, I like how you're not just a watermelon, but a watermelon with flailing axe arms.

divegato says ...
Apr 20, 2015 @ 5:51pm

Having up/down control spinning AND movement was tough. I think this would be fun multiplayer

SmilingCat says ...
Apr 22, 2015 @ 11:38am

Wow, this was pretty awesome. Great use of the theme, and great gameplay mechanics. I liked how the different enemies required different strategy, though I felt a little sorry for the poor box that spawned with zero axes.

MasterOfNaN says ...
Apr 22, 2015 @ 11:39am

Great fun, and very slick - thanks!
Loving the look of the axe trails, and the whole world slowly spinning somehow makes it seem even more dangerous.
Think I'd probably prefer independent move/spin controls.
The variety in enemy types works a treat - plenty of depth from learning how to best handle each kind.

Enneract says ...
Apr 22, 2015 @ 2:33pm

A fun game, would make for even more fun with multi-player :)

Bensonance says ...
Apr 22, 2015 @ 2:34pm

haha novel and fun game idea. Very good work guys. I think the graphics are great, especially the trails on the axes.

coderitual says ...
Apr 23, 2015 @ 2:47pm

Do you remember one game from Amiga computer - Burnout?
This is very similar gameplay and I love it! Although the mechanics could be more precise. Anyway, great game!

Burnout video - https://www.youtube.com/watch?v=VsxsL5ld5m8

kunzbe says ...
Apr 23, 2015 @ 10:38pm

one of the most fun entries! The controls are first confusing but as soon as I got the feel of it really fun and hard to master ;)
Really innovative. Also the mood for a real battle arena was set.
The only thing missing in the mix was a quake3 like soundtrack or something similar harhar ;) well done sir/mam'!

kunzbe says ...
Apr 23, 2015 @ 10:41pm

ps: gold medal, 11 kills. Some of the enemies I tricked into the abyss.
psps: i laughed about the bleeding wood boxes.

muumeroinen says ...
Apr 24, 2015 @ 6:46pm

Thanks for comments! Never played Burnout, this game was -kinda - inspired by Duet in android :)
About music, just put duel of fates playing and you are set, haha

syncxzoz says ...
Apr 25, 2015 @ 11:17pm

epic game ever..

May 6, 2015 @ 2:54am

Well that was quite ludicrous, but the controls were rather fluid and solid. Good work.

01101101 says ...
May 11, 2015 @ 12:43pm

Nice entrie. Good controls and move feeling but it' sad with no music :(

JonathanG says ...
May 11, 2015 @ 10:28pm

At first the controls are confusing as hell, but once you get used to it you can see how it forces certain strategy. The squelching of boxes exploding in blood is particularly satisfying. The random enemies work with the physics really well, and I like the feeling of jostling around trying to get an opening - very cool. The combat is so fast that you don't have time to line up attacks, often just flailing and hoping for the best. I managed to get a diamond level score of 39 which I was proud of :)
Would benefit a lot from some music (and maybe a few arenas that unlock when reaching a certain score)

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