Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

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Soundwave Fields

by Glitchy Pixel - Jam Entry

Here is our entry for our first LDJAM! Yay!
We are Diana and Italo. The only two of Glitchy Pixel. We make Games!

An ordinary employee looks for something in an old abandoned "factory".
Looking for an old legend, and old myth that might help him out.
Use the power of resonance and sound to advance and discover the big secret behind!

Now there's a quit key (ESC).
Enemies take longer to kill the player for an easier challenge.

Downloads and Links




Lissar says ...
Apr 21, 2015 @ 4:36am

I really liked some of the visual ideas you had here, though they're a little rough around the edges!

salmonmoose says ...
Apr 21, 2015 @ 4:54am

I really like the visual style, the car was a bit off putting, but everything else was cool. Not sure about the puzzles though I don't feel they're interactive enough to be more than just random slider positioning.

cdrch says ...
Apr 21, 2015 @ 4:59am

Certainly a very interesting idea! Both visuals and the auditory experience were different from the norm.

theeu says ...
Apr 21, 2015 @ 6:23am

The visuals, atmosphere and sound are amazing!
Unfortunately the gameplay is a bit confusing, most of the time I felt like I was randomly placing the sliders and hoping it would work.

FractalFox says ...
Apr 21, 2015 @ 6:43am

Great work on the aesthetics and interesting use of sound for game-play! Exploration really led my imagination run wild with ideas about this dream like environment. Although, I did have trouble with the puzzles; I feel like there's a lot of originality here.

ohai1 says ...
Apr 21, 2015 @ 5:05pm

10/10 for graphics. Gameplay is just... meh.

Fabraz says ...
Apr 21, 2015 @ 6:48pm

Very, very interesting! Digging the 2d/3d mix.

ztiromoritz says ...
Apr 21, 2015 @ 7:07pm

Really like the world you created.

Dickie says ...
Apr 21, 2015 @ 7:17pm

I have no idea what I just played, so many questions, why was there a business man in a field and why did the stone pillars hate him... ad infinitum

anyway I enjoyed it, the visuals were the selling point, that pixelated style was cool af. no idea how I was supposed to win though and put it mainly down to trial and error

LukeZaz says ...
Apr 22, 2015 @ 12:31am

A bit difficult to tell how to solve the puzzles, as I had no way to tell if what I was doing was helping or making it worse, but it was fun nonetheless.

rjhelms says ...
Apr 22, 2015 @ 11:02pm

Really cool idea. I love the style and the look of the game world, and it's an unusual take on the theme which is great.

It did feel like I didn't have enough time to solve the puzzles - maybe a bit more of a tutorial showing what each of the sliders does would make the ramp-up to the main puzzles easier.

Crowbeak says ...
Apr 26, 2015 @ 10:07am

The graphics are lovely and the gameplay mechanic is fun at its core, but the time limit on figuring the sliders out kills it. Especially since you go from one slider straight to three without any way to find out what each individual slider does.

Saker Games says ...
Apr 28, 2015 @ 9:01am

The graphics are awesome. Good job. I really like this.

Menesetsu says ...
May 11, 2015 @ 2:16pm

Great visuals, great mood, great sounds, very solid experience!

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