Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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by LegacyCrono - Compo Entry

A puzzle-based Metroidvania.
Note: the game is incomplete. It's fully playable but there's no ending.

Downloads and Links




retrophantom says ...
Apr 20, 2015 @ 12:43pm

love it, requires really precise controlling at the start. hope to see it completed

MamuteTeam says ...
Apr 21, 2015 @ 2:37am

Great graphics, nice use of the theme and pretty challenging puzzles, congratulations!

Dagatts says ...
Apr 21, 2015 @ 2:43am

Really well done, and a fun way to solve puzzles. Looking forward for the completed version!

Jpm Mantovani says ...
Apr 21, 2015 @ 2:50am

I Really liked the art. The cutscenes are amazings (The thing I most liked), I love it. The tutorial is simple but efficient and the puzzle ideia with that weapon looks really good. In general, nice game, I want to see that game completed!

Mateus Culpo says ...
Apr 21, 2015 @ 4:39am

I did not know very well English was difficult play to have several descriptive options, the game idea is very interesting, congratulations

Zeriver says ...
Apr 21, 2015 @ 10:01am

Decent game with interesting mechanic. Art and animations are definitely the strongest parts of this game. Would love to see full game :D

Mouch says ...
Apr 21, 2015 @ 10:03am

The game is a rather standard platformer, but with a great graphic style. The greatest throwback is the structure of the level, which makes you fall back to an earlier position on the stage if you miss a jump.

GhostBomb says ...
Apr 21, 2015 @ 10:08am

Really exceptional work for a compo game! I'd like to see it finished!

NMcCoy says ...
Apr 22, 2015 @ 8:51pm

Game crashes and restarts for me as soon as it finishes scrolling at the beginning.

Apr 22, 2015 @ 8:55pm

Nice graphics and animation. I got stuck because my magnet wouldn't move the vertical facing block... Great idea and implementation of the magnet boomerang weapon.

benbateman says ...
Apr 22, 2015 @ 9:05pm

This was great fun to play and was a nice difficulty that it was challenging but not frustrating. Would love to see more.

Dreyan says ...
Apr 22, 2015 @ 11:26pm

Love the art style, reminded me a lot of Fez but higher res :)

DeadFragment says ...
Apr 24, 2015 @ 11:03pm

Gorgeous art style and awesome concept. The controls felt a bit fiddly though and the movement didn't feel quite right, maybe the character needed to feel more 'floaty' in a way and not feel so heavy. But a really great entry with some well thought out level design!


juxipolo says ...
Apr 25, 2015 @ 4:22pm

Graphics are nice and the puzzle elements to figuring out how to get the shiny things was very fun and satisfying.
It's was a little hard to tell what walls are collidable, and it took me a while to realize repel worked on all surfaces (I thought it was just the metal ones). The jumping could be a little frustrating at times because movement was so twitchy. Those are nitpicks though.

Apr 25, 2015 @ 11:55pm

Well, after collecting every one of those star things and being very confused, I read that this game doesn't have an ending.

The level was great. It was small, but the backtracking through an earlier parts with new powers was well designed. It didn't really fit the theme though (the attractor wasn't really a "weapon").

phi6 says ...
Apr 26, 2015 @ 10:01pm

I love the magnet/attraction mechanic, something I haven't seen before! I also made a platformer/Metroidvania thing so I'm glad I stumbled onto your entry, interesting seeing other people's different takes on the genre. The platforming and puzzles were well thought out and difficult, graphics nice and clean, overall very nice entry :)

spin-down says ...
Apr 27, 2015 @ 3:22pm

This was a neat puzzle platformer. The graphics were top notch and the Attractor device was a nice concept.

wademcgillis says ...
May 10, 2015 @ 6:18pm

platforming is a bit difficult in certain areas

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