Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:


As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Golf Heist

by BluShine - Jam Entry

You are Taiga Hoods, pro golfer and master criminal.

Golf is your weapon.

Score par. Steal things. Don't get caught.

Made in Unity. Coded in C#. Graphics in GIMP. Music made in Musagi, and sounds in SFXR. Did everything myself, but didn't finish in time for the compo :/

Authentic ColecoVision graphics! (almost)

If anyone knows a good place to upload the game where it'll work with the "Embed URL" option, let me know. Also, I can put up Windows/Mac/Linux builds if people want them. But for now, the link should work well enough.

Downloads and Links




BluShine says ...
Apr 21, 2015 @ 4:03am


Paulozz says ...
Apr 21, 2015 @ 8:36pm

Good idea, but i didn't understood how to beat the first heist.

wilsk says ...
Apr 21, 2015 @ 8:40pm

Nicely done retro golf game... that I completely suck at :)

TheMeorch says ...
Apr 21, 2015 @ 8:45pm

I love that this being a golf game results in a mechanic where your character warps to wherever your "weapon" goes when you attack. That's really unique and inventive. You managed to have nice level variety, and I'd love to see what other levels could look like. It did seem like my shot count wasn't shown, so I couldn't tell whether I had hit par for each level. Nice work, I really enjoyed this!

HeuGamer says ...
Apr 22, 2015 @ 5:08am

Good idea! Although, I wasn't sure how to pass the first heist after knocking out all the guards.

Omiya Games says ...
Apr 24, 2015 @ 1:46am

I like the Golden Tee reference.

Pilly says ...
Apr 26, 2015 @ 5:18am

Well done, this was very nice! Felt like a complete game - music was there, mechanic was solid, and there was a beginning/end. Definitely not your average golf game - much more fun! I love the absurdity of it - pulling off heists by putting golf balls at security guards? Amazing.

I got a little impatient waiting to putt again after hitting the ball, but I can't think of any way to avoid that, except maybe speeding things up. Also, keeping track of how many times you've hit the ball would be nice.

Overall, great entry.

steboots says ...
Apr 26, 2015 @ 1:51pm

Just like the others, I couldn't figure out the first heist.. maybe adding some clues?

BluShine says ...
Apr 28, 2015 @ 6:30am

A little tip for the first heist: you want to get the big shiny diamond.

PlasmaErnst says ...
Apr 28, 2015 @ 7:22am

That was nice! It was difficult to figure out the first heist. Also, at some points, i wished for stronger shots (like taking out someone with a reflected ball). Overall i think its very cool!

Apr 28, 2015 @ 8:52am

Wow, this is one of the few Ludum Dare entries I've played so far that felt truly original. Loved the golf mechanics mixed with a stealing theme, super good take on the theme!

flummox3d says ...
May 7, 2015 @ 7:19pm

How truly unconventional. :D I love it :D Managed to get to levels under par :) Really nice work!

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]