Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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RCCAT - Radio Controlled Cat

by PinkIndian - Jam Entry

Save the city, save the houses! Aliens are coming and you are the only hope.
Your weapon of choice is a GIANT RADIO CONTROLLED CAT (which we call RCCAT for short).

Player movement - WASD
RCCAT movement - Arrow keys
and thats it...

Oh, and may I remind you that the reach of the controller is not great, so you better stay close to the RCCAT.


This was my first jam and I am also quite new to game making. Might I say that making games takes loooots of time and effort, especially when working alone. No way I could have managed to finish this in 48 hours, and even with 72 hours I couldn't do proper graphics.

I made the game with GameMaker PRO and for sound effects I used the Bfxr.
The music is by Abstraction ( who made awesome work putting together all this music for us to use. I owe a lot to him because without his music my game would be an utter bore.

I noticed a bug in the game which sometimes prevents you from winning. Great! But don't worry, you are still able to lose.

Downloads and Links




Apr 21, 2015 @ 2:34pm

Very funny game.
I like the fact that you can die smashed by your own robot.
The controls are simple and intuitive.

r8berto says ...
Apr 21, 2015 @ 3:36pm

Very nice idea. I think controller support would have made controls easier, left stick player, right stick rccat.

PinkIndian says ...
Apr 21, 2015 @ 7:28pm

Thanks for the comments. I haven't tried how the controller support is made but obviously it would have been perfect for this.

Frozen Stick says ...
Apr 24, 2015 @ 11:24am

Really good idea!neat game dude.

StefanDJagers says ...
Apr 24, 2015 @ 11:53am

It's a very nice game. Great work! ;)

Andy Gainey says ...
Apr 24, 2015 @ 2:43pm

It was tricky to learn to control by the dude and the RCCAT simultaneously, without stomping over the dude with the cat. I think the lethality of the cat to the player was a valuable gameplay element addition to the core concept of controlling two characters at once.

It was tough navigating, though, because the viewport was centered on the player, not the cat, even though the cat was the one at the front of the action. I would have preferred if the viewport had either been centered on the cat, or at least centered on the average point between the cat and the dude.

Once I got the hang of it, I destroyed all the enemies I could find, but the game claimed that I still had 10 enemies remaining. Since I couldn't find them, I decided to just stomp all the remaining houses myself, because what else is a person to do with a gigantic RCCAT and no objective? :-)

reheated says ...
Apr 24, 2015 @ 2:59pm

Thanks for reminding me how uncoordinated I am! I ran over myself several times and I'm sure I destroyed many more houses than the aliens. Great take on the theme!! Pretty much the perfect unconventional weapon. (I'm curious as to whether it was built as a weapon or just re-appropriated from its original purpose (and what that purpose was).)

reheated says ...
Apr 24, 2015 @ 3:07pm

Also I disagree with Andy Gainey above about the viewport. Centering it on the human adds to the challenge and also makes the most sense given the context (you're controlling the cat - you aren't the cat).

PinkIndian says ...
Apr 24, 2015 @ 8:06pm

Hi Andy and thank you for the feedback. I admit its rather difficult to control, but the viewpoint is centered to the human because the cat is only the weapon (as reheated also noted). And yes there is a bug that prevents you from winning. Sorry, but I noticed only after I uploaded the game here.

StrayByte says ...
Apr 24, 2015 @ 8:40pm

Great idea, fun and challenging! Wow!

tininsteelian says ...
Apr 24, 2015 @ 8:43pm

Really fun and innovative! This is one of my favorites so far, good job!

MonoS says ...
Apr 29, 2015 @ 3:49pm

The game is a lot of fun, i loved the fact that i can destroy the city as well as the enemies XD.

Cool music, the graphics a bit less.

Pretty innovative the single player co-op.

Contrary to Andy Gainey i prefer the camera centered to the player because the control radius is equal to the dimension of the screen.

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