Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:


As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Coin Cannon

by Lancelot Gao - Compo Entry

How to become the best treasure hunter?
Get rich and buy "Coin Cannon", shoot coins at treasures to BUY THEM ALL!

Mouse click

Never waste a single coin.
Never miss a treasure.

Downloads and Links




resty says ...
Apr 20, 2015 @ 5:17am


tomdeal says ...
Apr 20, 2015 @ 2:47pm

really like the art style. I do however have one logical question. Why do you shoot at the treasure if the treasure comes towards you anyway? :-) Fun game nevertheless

longshorts says ...
Apr 20, 2015 @ 2:47pm

This is artistically fantastic. I loved the animation.

SmilingCat says ...
Apr 20, 2015 @ 2:47pm

Great use of the theme. Fun, though the rule of never, ever missing makes the difficulty a bit punishing.

WebFreak001 says ...
Apr 20, 2015 @ 2:48pm

Nice idea and I liked the sound effects. It feels a bit weird that its mobile format though. But I had fun ^^

khahem says ...
Apr 20, 2015 @ 2:53pm

Really well polished, great graphics and fun to play. Great job !

Jakob37 says ...
Apr 20, 2015 @ 2:55pm

Nice ending :) I really like the stylistics of the game. The graphics and the music blends together really well. The gameplay was fun, but felt a bit thin compared to the rest. Nevertheless, a pleasing experience to play it. Well done :)

Borkleby says ...
Apr 20, 2015 @ 3:01pm

*sniff* beautiful. This is no game. This is a lesson for life.

Seriously, though, it was a bit hard, but I can take the challenge! I also like the shovel knight-style robot guy.

DarkMeatGames says ...
Apr 20, 2015 @ 3:20pm

Really beautiful art, and great job with the music and sfx. Good polish too! The 'never miss once' thing was really too difficult for me. Maybe a limited supply of ammo, or some kind of healthbar that you can replenish would help out with that.

Junber says ...
Apr 20, 2015 @ 3:22pm

Really good art style, nice concept and very fun. The application was quite high so that everyone was lower resolutions couldnt play in browser without zooming out (there is still the option to download i know)

Matsuki says ...
Apr 20, 2015 @ 3:22pm

That was pretty cute, loved the art you used as well, good job!

Apr 20, 2015 @ 3:25pm

Lovely art and music fits nicely. The gameplay was pretty hard, but I enjoyed it!

jk5000 says ...
Apr 20, 2015 @ 3:30pm

I hope that would be allowed to not hit something, just a few times. But it is still a super great game.

Mimus says ...
Apr 20, 2015 @ 3:42pm

Fun and addictive.
(Google Translate, I'm French)

Apr 20, 2015 @ 3:44pm

I absolutely love your graphics! Quite a fun little game really, although the web player didn't all fit on my screen!

REIN1 says ...
Apr 20, 2015 @ 4:10pm

Very nice art and sound effect!It's little hard because the cannon is chain-shooting when push the button down~

Apr 20, 2015 @ 5:49pm

Hi! Awesome art, audio and gameplay! A bit hard to not being allowed to waste any coins at all, would be nice to have some coins for change. :)

Good luck!

Paulozz says ...
Apr 20, 2015 @ 9:18pm


Kitch says ...
Apr 20, 2015 @ 11:16pm

Animation and art style on this was superb. Background track was really great as well.

Got hard for me really fast, but made me count mouse clicks for the first time... in my life... I think... I'll need to get back to you on that..


BraindeadGeo says ...
Apr 21, 2015 @ 12:02pm

Art style is lovely! Nice wee game, never missing is SUPER punishing though! I like the feedback effects too (audio and screen shake were both great)

Cryotube says ...
Apr 22, 2015 @ 2:26am

Pretty punishing difficulty, especially as the targets start getting smaller/faster and the number of hits goes up significantly. Could use a warning earlier on that you're not allowed to miss a single shot - kind of jarring when that first happened.

kevinthr says ...
Apr 22, 2015 @ 2:31am

Love the concept. Short and sweet.

Cheshyr says ...
Apr 22, 2015 @ 2:37am

that was cute. :-) nicely polished game. well done.

SuperKid says ...
Apr 22, 2015 @ 2:38am

The gameplay is really nice! Loved the intro, graphics and awasome particles! <3

iSamurai says ...
Apr 22, 2015 @ 7:19am

An interesting game! The sketches style looks nice, and the music is relaxing. The gameplay is a variance of the old arcade game, but "don't waste a bullet" makes it much more interesting. Great job!

strong99 says ...
Apr 22, 2015 @ 12:30pm

I like your graphics; they are simple, yet very cool! The game is nice to play and addictive ;-)

upupzealot says ...
Apr 22, 2015 @ 1:39pm

Interesting and Cool!
Never thought that "money" could be weapon, but once played this game, realized all weapons could be brought by money.

jhell says ...
Apr 22, 2015 @ 3:01pm

Cool idea, excellent polish, love the pencil-drawn graphics. Cheers!

roving-stone says ...
Apr 23, 2015 @ 2:22am

The hand-drawn aesthetic is really nice. It's hard, but really makes you focus on playing it. Enjoyable game.

EwChap says ...
Apr 23, 2015 @ 2:26am

All around amazing. Feel of the shooting, the concept, the artwork, the story (very cute) all amazing, very well done.

UannaFF says ...
Apr 23, 2015 @ 2:33am

Wow I liked it, I think it's a really cool game and the graphics are beautiful. I had fun, nice work!

andrewkennedy says ...
Apr 24, 2015 @ 9:34pm

Very polished game! Really liked the game. The art style was really nice - you even worked hard on the menu buttons!

monika says ...
Apr 26, 2015 @ 2:48am

Very fun, with gorgeous art!

The single-miss => death thing was a little harsh, but there's nothing wrong with a challenge.

IDidGame says ...
May 11, 2015 @ 11:51am

fantastic art and audio, the turning wheels on the cannon were especially charming
i would have liked a slighty longer delay before the continuous fire when holding down LMB, i'm kinda clumsy ;)

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]