Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Angler Cell

by PlasterPhantom - Jam Entry

Angler Cell is our entry for Ludum Dare 32. Your unconventional weapons are FISH! Smack fish up with other fish!

Controls:

General movement: W-A-S-D
Attacking with fishy weapon: Left Mouse
Throwing puffer fish: Middle Mouse
Switching main weapon: 1-2

There is a world editor included in there, if you launch the game through a shortcut with the cvar "-editMode true" you will end up in the world editor we made during the jam.

We didn't get to finish the actual game, so we ended up making this instead.

Go smack some fish.

Downloads and Links


Ratings

#8Graphics(Jam)4.74
#113Mood(Jam)3.74
#365Audio(Jam)3.10
#504Overall(Jam)3.23
#645Fun(Jam)2.86
#658Humor(Jam)2.56
#701Theme(Jam)3.10
#842Innovation(Jam)2.45
#1811Coolness36%

Comments

phi says ...
Apr 21, 2015 @ 11:04am

The graphics are amazing! The controls and physics feel a little bit awkward, maybe some sounds would help to indicate what's going on. Even though it's not finished, what you've accomplished is awesome! Great work!

Apr 21, 2015 @ 11:10am

Cheers! Yea, I'm not sure how the performance was for you, but on low framerates everything gets a bit buggy. Should've thought about that when we started, but oh well haha. That is also the main reason we couldn't create the full fetched game.

Apr 21, 2015 @ 11:56am

Great graphics, I really like that visual style.

Apr 21, 2015 @ 12:16pm

The irony of your name haha, thanks! (:

pi_pi3 says ...
Apr 21, 2015 @ 12:25pm

I liked the game, but it's weapons aren't very innovative. Their only mechanic is smacking fishes.

Tanser says ...
Apr 21, 2015 @ 8:27pm

Very nice! I like it alot :))

TheMeorch says ...
Apr 21, 2015 @ 8:34pm

This art is absolutely gorgeous. I would put the secondary attack on a button other than middle mouse though, just to make sure players are able to use it regardless of their mouse setup. There's a lot of potential here -- I'm excited to see what you might do with this. Great job!

dvdfu says ...
Apr 22, 2015 @ 12:04am

Absolutely gorgeous artwork!

oparisy says ...
Apr 22, 2015 @ 9:13pm

The graphics, animation, and general visual mmod (shaders, choice of colors...) are fantastic. But being propulsed in the game without any introduction/menu is strange (I thought it was a presentation screen at first until I noticed the health bar decreasing). and the controls feel strange. Anyway, great atmosphere!

Apr 23, 2015 @ 10:09am

Yea, the game is unfinished -- like, really unfinished haha -- We got a little ambitious on map size/features and figured that without optimisations it wouldn't be able to run on lower end computers. Thus, in the approx the last hour we revamped it to a 'brawler', mainly with the purpose of showing the art. Cheers!

TideS says ...
Apr 23, 2015 @ 12:07pm

Wish I could make gfx like these. Awesome entry!

F. Wiktora says ...
Apr 23, 2015 @ 3:49pm

Very good in terms of controls and gameplay. The style is really great. It would be even better with more sound effects! Anyway, good work!

Victor RENE says ...
Apr 23, 2015 @ 4:23pm

Again, another uncontrollable game! Azerty keyboard here.
The graphics would be good if they weren't so dark. So don't get me wrong, they show a lot of work, but the result is lack of clarity and contrast. Music, well decent. Theme interesting, although again, I can barely understand why there are fish in a sort of factory or plant... I can't even say if there are more levels.

bace1000 says ...
Apr 23, 2015 @ 4:27pm

The game runs but the window won't open?

Apr 23, 2015 @ 5:52pm

@bace1000, what's your screen resolution? We should've made something so you can change that manually at start.. You can try it yourself; open the file "main.js" with any text editor, find the line "Window.setSize" and change the values in there. The default resolution is 1280x720.

@Victor RNE, oh damn haha. Sorry about that. Also, I agree with you. There are not any more levels, it was more of just a representation of what we've created art wise since we couldn't make our gameplay goal.

Apr 23, 2015 @ 5:55pm

Also, there was a narrative part to the game first, explaining why you are an angler fish in a fish facility.

honosstoa says ...
Apr 26, 2015 @ 6:19pm

I love these graphics !

taviandir says ...
May 1, 2015 @ 1:17pm

Couldn't start game, got this error "The program can't start because d3dx10_43.dll is missing from your computer."
Maybe I don't have DirectX10 installed, huh? >_<

May 6, 2015 @ 2:10pm

Yea, if I'm correct there's a readme.txt in the game's root folder which instructs you where the dependencies are located.

Mossy Frog says ...
May 11, 2015 @ 9:47am

Looks brilliant :D I love the bubble screen view, how do you do that? The weapon looked really cool too though im not sure exactly what it was. Nice Entry!

May 12, 2015 @ 7:17am

http://i.imgur.com/1wcOVe3.jpg

If you're looking for the code we used for that shader, it's in 'shaders/post_processing_diffuse.fx". We had two uniforms for the shader, "Distortion" & "Flicker".

Thanks for the compliments by the way!

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