BeatFace In Spaceby DrPrettyPatty - Compo Entry
Well this turned out to be stranger than expected... You are a space ball, tasked by a space squid to conquer space! Explore four different planets, using the unconventional power of music and your face to defeat your foes!
:: TIPS ::
* Having trouble finding the beat? Focus on the kick drum! The bassline might be on the off beat, but the kick drum is always on the beat!
* Don't try to directly and perfectly control the character; movement is physics and force based so consider your momentum! Most of your movement should be through the air, so jump first and then move forward! I often find myself gliding across the planet looking for the enemies.
* If learning the controls and matching the beat simultaneously is too hard, turn on easy mode!
* If you don't want to take the time to play all the way through the game (it takes around 10-15 mins), check out the video link to see most of the content. The trailer shows all four planets, and the timelapse has samples from all four music tracks.
:: Gameplay ::
* Try to knock the enemies on each level into the core hole on each planet (it might be easier to click every other beat!)
* Click with the beat to smash with your face and raise your power
* YOUR MOVEMENT SLOWS when your power is low!
* Activate "Easy Mode" from the title screen to disable the power feature (you'll always be at 100% power, and your face smashes won't be limited to the beat). This can be useful to beat the game if you're having a hard time keeping the beat, or if it becomes desynchronized for some reason.
* Orbiting is fun :)
:: Controls ::
W/D -- Accelerate/Decelerate
A/S -- Turn left/right
Space -- Jump
Left Click -- Face Smash and raise power
:: Tools ::
Engine -- Unity 5
3D Modeling -- Blender
Texturing/Sprites -- GiMP
Music/SFX -- FL Studio (mainly used the GMS and Sytrus synth plugins if you're curious)
SFX -- Audacity
Timelapse -- Chronolapse
:: Misc ::
Sorry there's no webplayer, it looks like butts in this case and causes issues with the timing of the music :/
I tried a bunch of new stuff this time around; I never really took advantage of PhysX, shape key animation, the new Unity 5 shaders, or most of Unity's particle effect/line/trail rendering stuff before, so I explored all of that this time around :D I also learned how to use Quaternions.. they really make things just work better once you figure them out.
** If you're having problems running the game's standalone version on Linux or Mac, try the build at http://zakjr.com/jam/bfis/HTML5/index.html **
** 5/10/15: I'm in the process of changing web hosts; in the mean time all the files can be found at the zakjr.dreamhosters.com domain so I updated links to reflect that **
Downloads and Links
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