Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:


As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

BeatFace In Space

by DrPrettyPatty - Compo Entry

Well this turned out to be stranger than expected... You are a space ball, tasked by a space squid to conquer space! Explore four different planets, using the unconventional power of music and your face to defeat your foes!

:: TIPS ::

* Having trouble finding the beat? Focus on the kick drum! The bassline might be on the off beat, but the kick drum is always on the beat!
* Don't try to directly and perfectly control the character; movement is physics and force based so consider your momentum! Most of your movement should be through the air, so jump first and then move forward! I often find myself gliding across the planet looking for the enemies.
* If learning the controls and matching the beat simultaneously is too hard, turn on easy mode!
* If you don't want to take the time to play all the way through the game (it takes around 10-15 mins), check out the video link to see most of the content. The trailer shows all four planets, and the timelapse has samples from all four music tracks.

:: Gameplay ::

* Try to knock the enemies on each level into the core hole on each planet (it might be easier to click every other beat!)
* Click with the beat to smash with your face and raise your power
* YOUR MOVEMENT SLOWS when your power is low!
* Activate "Easy Mode" from the title screen to disable the power feature (you'll always be at 100% power, and your face smashes won't be limited to the beat). This can be useful to beat the game if you're having a hard time keeping the beat, or if it becomes desynchronized for some reason.
* Orbiting is fun :)

:: Controls ::

W/D -- Accelerate/Decelerate
A/S -- Turn left/right
Space -- Jump
Left Click -- Face Smash and raise power

:: Tools ::

Engine -- Unity 5
3D Modeling -- Blender
Texturing/Sprites -- GiMP
Music/SFX -- FL Studio (mainly used the GMS and Sytrus synth plugins if you're curious)
SFX -- Audacity
Timelapse -- Chronolapse

:: Misc ::

Twitter: @ZakaryReynolds

Sorry there's no webplayer, it looks like butts in this case and causes issues with the timing of the music :/

I tried a bunch of new stuff this time around; I never really took advantage of PhysX, shape key animation, the new Unity 5 shaders, or most of Unity's particle effect/line/trail rendering stuff before, so I explored all of that this time around :D I also learned how to use Quaternions.. they really make things just work better once you figure them out.

** If you're having problems running the game's standalone version on Linux or Mac, try the build at **

** 5/10/15: I'm in the process of changing web hosts; in the mean time all the files can be found at the domain so I updated links to reflect that **

Downloads and Links




Jaloko says ...
Apr 20, 2015 @ 5:37am

Awesome game, I liked everything about it. Especially the audio. The game overall felt very polished nice job!

stoarch says ...
Apr 20, 2015 @ 12:07pm

Greatest game I ever played. Music and beat is fun. Controls is clunky but not matter.

Pietdagamer says ...
Apr 20, 2015 @ 6:39pm

Amazing visuals, music, and mechanics!

Kinzata says ...
Apr 20, 2015 @ 6:39pm

I found it hard to control the character because it would get stuck on elevation changes. Otherwise it's great!

Azurency says ...
Apr 20, 2015 @ 6:45pm

Nice game, i love the audio and the game is fun!

ChrisGaudino says ...
Apr 20, 2015 @ 6:46pm

Great job! Very unique take on a rhythm game, and I loved the visual style as well.

snesgaard says ...
Apr 20, 2015 @ 6:48pm

Must say that your work looks really cool. Unfortunately I'm having some trouble getting it to run on Ubuntu 14.10 64-bit. It crashes immediately after showing the Unity logo with the following console output:

displaymanager : xrandr version warning. 1.4
client has 8 screens
displaymanager screen (0)(eDP1): 1920 x 1080
Using libudev for joystick management

Importing game controller configs
Aborted (core dumped)

Any help would be appreciated, as I would really like to try out your game :)

Yvanor says ...
Apr 20, 2015 @ 6:48pm

I have serious problem with controls (^^'), but the game is polished and this music make it really cool, so good job ! :)

Apr 20, 2015 @ 7:03pm

Well, where to begin... 5/5 almost everywhere, and I don't grant those lightly. It looks fastastic, it has a sense of humour, great attention to detail, the planets morphing into faces is great, and the music...! Are you sure this isn't a Jam game? ;)

DrPrettyPatty says ...
Apr 20, 2015 @ 7:15pm

Thanks for the nice comments folks!

@snesgaard: Hmm, it works fine on my laptop running 14.10 x64, but I did some research and I guess a few other Unity 5 games like Rust and Cities: Skylines are having the same problem? It seems like using binary graphics drivers instead of OSS drivers might help, or maybe unplugging any joysticks? In any case, I'll upload a web build so you can at least play it a little.
@Frozen Fractal: Haha yeah it's definitely a Compo game, I made everything but Unity's shaders within the 48 hours. I've been working with these tools a lot lately so I was able to be pretty efficient. I'm working on putting together the time lapse as well :)

Apr 21, 2015 @ 7:19pm

This game confirms that I have absolutely no rhythm. But it is a beautiful game

snesgaard says ...
Apr 21, 2015 @ 7:42pm

Linux build is working now :)

Astounding visuals and music, really impressive effort considering the short development time. Did find the controls be rather janky and the enemies falling into the holes didn't seem to have much to do with what I was doing at the time :P

The presentation did give me a Bit.Trip Runner vibe, which is a good thing in my book.

madameberry says ...
Apr 21, 2015 @ 7:48pm

I had a lot of trouble moving the character. Also, mashing the mouse button with no regard to the beat worked. Probably shouldn't.
Nice music and graphics though.

Yamzho says ...
Apr 22, 2015 @ 3:44pm

Very cool game ! ;)

Apr 22, 2015 @ 3:59pm

Hard but fun game. Nice art. Well done!

fleegle2000 says ...
Apr 22, 2015 @ 5:01pm

I like the concept, graphics, music, humour. Very nice little game. My only beef was that I found the movement awkward, even in easy mode without having to worry about keeping to a beat. I wish the controls were more precise. Otherwise a solid entry. Great work!

PaperBlurt says ...
Apr 25, 2015 @ 10:09am

Impressive work.
A very nice game with some thought into it...

x1212 says ...
Apr 26, 2015 @ 5:07pm

Great game!
The graphics and the audio work together really nice.

Apr 29, 2015 @ 1:32am

Interesting little beat-based game, with great graphics! I included it in part 7 of my Ludum Dare 32 compilation video series, if you would like to take a look :)

Andy Gainey says ...
Apr 30, 2015 @ 10:22pm

Couldn't figure out how to actually *do* anything intentional. Clicking on the beat seems aggressively strict, and sometimes I was apparently out of sync with the beat without feeling like I was. Though I'm far from an awesome drummer, I do practice a ton, and so I've developed an ear for hearing when my rhythm is off, but in this case, I felt like I was on even when the game didn't think so. I dunno.

But it appears that the game doesn't penalize off-clicks, so I just started spamming the mouse button repeatedly, and that seemed to effectively keep my power bar near max. And then I tried moving around and doing things, but I had no sense of control, could barely aim for the enemies. The sudden shifts in camera position didn't help. I eventually discovered the tire-looking thing, but didn't know how to trigger it; only seemed to occur when I was in the air. Couldn't tell if orbiting served any purpose. Seemed to just keep me away from the enemies that I had to do ?something? to. I eventually eliminated one enemy, though I don't know how. Gave up on the other two because I didn't feel like I was learning anything more about how to play.

Perjoka says ...
May 5, 2015 @ 11:22am

Great game, well done!

speakupgames says ...
May 5, 2015 @ 5:14pm

This is exactly the game I imagine would come from someone watching the itunes visualizer all day.
Got stuck in orbit, then I was just jammin to the beats. Loved it.

jojocanard says ...
May 5, 2015 @ 8:44pm

I have no idea what I just did, but it was fun

May 5, 2015 @ 10:03pm

Wow, one of the funniest games I've played on this Ludum Dare!

May 7, 2015 @ 3:25pm

Cool idea - the audio and visuals were very impressive

OnlySlightly says ...
May 8, 2015 @ 3:24am

Your game was great! The music was perfect and I loved the upbeat spacey low poly style. It was really easy to get into the groove of the music by forcing me to stay in tune with it. :D

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]