Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Inkling

by Pixel_Reaper - Jam Entry

Controls:
Left click drag - Jump
Right click drag - Attack

In Inkling you have to survive against ever increasing waves of red blobs. Be careful though, every action you take will cause you to lose a bit of yourself, fortunately you can retrieve your lost bits and perhaps even grow in size. Each completed stage also brings rewards with it in the form of upgrades!

I spent a total of about 10 hours on this. A late start and visitors didn't help productivity much. I learnt that I am horrible at making progress updates as I go along, and also that an artist's help will be great to have next time round.

Any feedback will be greatly appreciated!

Note: I am using Release Manager from Celestial Games with this game. This allows me to release patches easily. At the time of submission the latest version is 0.0.4 I will not release any patches until after the judging period is over.

Downloads and Links


Ratings

Coolness57%
#285Innovation(Jam)3.45
#543Fun(Jam)3.00
#624Overall(Jam)3.09
#751Mood(Jam)2.71
#770Theme(Jam)2.97
#840Graphics(Jam)2.53
#843Humor(Jam)2.13

Comments

jk5000 says ...
Apr 21, 2015 @ 9:36am

The game is not bad, but needs a goal. Graphics are not the best I've seen, but it's not too bad.

The installer is not a great idea.

Pixel_Reaper says ...
Apr 21, 2015 @ 5:32pm

Thanks for the feedback :) I'm not much of an artist, but I'll try my hand at 3D models next time. I have added a unity webplayer

Luminar says ...
Apr 21, 2015 @ 5:55pm

Hm.. Interesting concept. Although it was too hard for me I actually liked it ;)

scumbly says ...
Apr 21, 2015 @ 5:55pm

Liked it! Very innovative and fits the theme. I actually really liked the minimal graphics, reminded me of "The Unfinished Swan". A brief description of controls would help me be confident that I'm not missing some aspect (like a way to attack the red orbs?)

pixzleone says ...
Apr 21, 2015 @ 5:58pm

Overall nice!

HotBoxGames says ...
Apr 21, 2015 @ 5:59pm

Like the concept, seemed to be quite a challenge to get away from the blobs! Fortunately I ended up jumping so high it went to blue screen and stayed airborne until I completed the level :D

funisfun8 says ...
Apr 21, 2015 @ 6:00pm

Interesting idea, well executed. Pretty hard but enjoyed.

conno1234 says ...
Apr 21, 2015 @ 6:01pm

It was a great idea but a little hard. I had a great time plying it though, nice work!

Pixel_Reaper says ...
Apr 22, 2015 @ 8:43am

Thanks everyone! I didn't realize it was so hard. In hindsight I should have gone ahead and added some highscore features :)

zwartraider says ...
Apr 22, 2015 @ 5:55pm

Really interesting concept, but I got confused at some parts. The ink spots remain present after restarting the game, and the red blob remains alive 'inside' me after jumping on it, so it still kills me. The control scheme is pretty slick, the jumps and attacks work quite well.

Taldius says ...
Apr 22, 2015 @ 6:02pm

The control where unusual but fun and the visual effect were cool.
Good job!

Cheshyr says ...
Apr 22, 2015 @ 6:31pm

that's a clever mechanic. became really difficult to collect your bits and pieces as time went on. right mouse button on the web player generally doesn't work either, sadly. overall, great submission!

Blobo says ...
Apr 22, 2015 @ 8:09pm

Really like the concept, but it feels lacking. some music would be a nice touch.

simon.parzer says ...
Apr 23, 2015 @ 2:15pm

I suck at this game. My strategy so far, never use the left mouse button as it costs too much health to move around. The only downside is that you have to wait for 10 seconds until the first enemies arrive.
The right mouse button opens a context menu on the web player, which is kind of annoying - would be cool if you could fix this in case you make an improved version.

Garris says ...
Apr 23, 2015 @ 10:10pm

I liked the idea of this game! I agree with above comments that a goal would be nice, but even something as simple as a points system would fix that. The sound was good, and the mechanics worked well.

rogueNoodle says ...
Apr 25, 2015 @ 10:24am

Really interesting concept - I think this could be a great mobile game with some more defined goals and a coat of polish :)

Menesetsu says ...
May 11, 2015 @ 1:23pm

Nice gameplay mechanics, I like that controls!

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