Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Pew Pew Club

by lowcade - Jam Entry

Pew Pew Club is a classic plataform shooter.

This was my first time using the Construct 2. And I confess, make the art and programming requires much more than I imagined. Because of this I chose something simple. Hope you like it =)

<- -> Control
Z - Jump
X - Shoot

Made in Construct 2.

Art and programming - Fernando Perazzoli
Music - Adalberto Rodrigues
Art support - Carolina Perazzoli

I hope you like it!

Downloads and Links




Larzan says ...
Apr 21, 2015 @ 11:35am

Good gfx + music, but controls were a bit difficult, couldn't really jump over the first gap...

Rialgar says ...
Apr 21, 2015 @ 11:56pm

Remember LD29, when I promised every commenter of my game a let's play? Wel, ... better late than never! Here is yours:

Nice Music and Graphics, liked the surreal feel. A bit difficult for me, I could not figure out how to evade enemy bullets and I hate jumping into the unknown. Best Plattformer advice I ever got: let the player jump for a short time after they dropped off a ledge, so they miss it less often.

PaperBlurt says ...
Apr 22, 2015 @ 7:21am

Ok so the sound and music and graphics kick ass.
But maybe I feel that it's still a shooter with a keyboard instead of a gun?
But the style is wicked.

pvwradtke says ...
Apr 23, 2015 @ 2:11am

I enjoyed the mood, graphics and sounds were appropriate. Though I found controls a bit difficult, and the boss fight was a bit unfair. But a nice entry that can be well expanded, great job!

radmars says ...
Apr 23, 2015 @ 2:17am

Nice graphics & music (and keytars are awesome!) but the gameplay needs some tweaking. Having the enemies be almost totally evenly matched with the player is rough. If you could kill them in one or two hits it would probably feel a lot more balanced.

MiniBobbo says ...
Apr 23, 2015 @ 2:18am

That was fun! I defeated the boss and restored the generator and basked in the glory of my interness.

Graphics were great (although the clouds appeared on top of everything else. Not sure if it was intentional, but to me it looked a little weird). The keytar aliens were a pain until I saw that you can outrange them. Also, the jump from the top to that small platform in the water was mean. I had to try three times before I made it, and the first time was frustrating because I had no way of telling where I was supposed to jump. Maybe raise the platform so it is on the screen to reduce the luck based leap of faith?

Great job!

stvr says ...
Apr 23, 2015 @ 2:19am

Looks amazing but REALLY tough! How do you even get past all those guys? I ended up just jumping on and then past them.

Kitsubi says ...
Apr 23, 2015 @ 2:20am

I really liked the music and theme even though I had no clue what I was fighting or how they managed to fit that whole place in the basement. The controls could use work and some of the jumps required that I exploit bug in the game to proceed.

6x13 says ...
Apr 23, 2015 @ 2:23am

I really liked the media and art-style. The gameplay feels kind of dull.

UannaFF says ...
Apr 23, 2015 @ 2:25am

I got frustrated when i couldnt jump higher :C but i liked the mood set by the graphics and music, i think it's a really nice job.

dylanwolf says ...
Apr 23, 2015 @ 2:31am

Great graphic style and animation. The platforming was good but enemies were rather tough--I gave up on the boss fight.

Larry says ...
Apr 23, 2015 @ 2:35am

I really enjoy the music and art style. I am terrible at jumping but I managed to get past the waterfall. I did learn I can jump over almost anything if I held down Z hard enough.

TeamQuadratic says ...
Apr 23, 2015 @ 2:43am

Great graphics and music! I'd say the gameplay was the weakest point. It was honestly pretty hard to fight some of the enemies.

Frenchie says ...
Apr 23, 2015 @ 2:44am

Nice graphics and music! Had a really hard time with the boss :( I think you need to make the jump a little higher or fast because you could barely jump over him so you'd get hit if your timing was perfect

roving-stone says ...
Apr 23, 2015 @ 2:55am

This game looks amazing. I love the colours. Gameplay wasn't that interesting though, just a standard platformer/shooter. But you guys really nailed the visuals. Good job.

BlakeB says ...
Apr 23, 2015 @ 2:55am

Good graphics, good music, difficulty scale was a little high. Found it exceedingly difficult to fight any enemy without taking severe damage myself. That's a difficult thing to balance though. Good job.

Ghen says ...
Apr 23, 2015 @ 3:02am

i love the graphics and the music, the control really nice

OnlySlightly says ...
Apr 23, 2015 @ 3:03am

Really great aesthetic! I really liked the music in the background too

MGhareeb32 says ...
Apr 23, 2015 @ 3:18am

Awesome graphics, animation, and physics! Nice story and audio. The game plays very nicely but can be frustrating at times. Maybe I'm a noob :D Good job!

Cliff Lee(CL) says ...
Apr 23, 2015 @ 8:53am

Great music and graphics!
But The concept like normal weapon with another appearance.

Victor RENE says ...
Apr 23, 2015 @ 11:41am

I got frustrated. The collision, hit points and platformer theme...

lody says ...
Apr 23, 2015 @ 11:46am

very difficult to get the enemies without being hit but very fun! i love the graphics and music/sound! has a very nice style :)

Tselmek says ...
Apr 23, 2015 @ 12:20pm

Very nice art style and funky sountrack. Controls were a bit difficult and I couldn't jump over the first hole.

Blunt says ...
Apr 23, 2015 @ 12:34pm

great colors and art style.

Apr 23, 2015 @ 12:39pm

I love those backgrounds, color and character style.
I instinctally press up arrow to jump so I felt some times.
Combat was a liitle unfair, if you wait for them to shoot you don't have time to jump, if you jump in advance they shoot up.
But overall the game is really nice.

The4thCircle says ...
Apr 23, 2015 @ 12:45pm

This is a fairly solid platformer let down by a couple of problems with the player being outgunned. The leap of faith after the waterfall was a dick move, especially when I died about 5 times getting that far.

The tiny hop when you press up mislead me into thinking that was the biggest jump you could do at first, but even when I realised my error the jump wasn't high enough to avoid enemy fire, particularly when all fire fights are at such short range due to the lifespan of the bullets.

The worst crime however is the first boss, whom I couldn't get past, because I spent all my time avoiding his attacks and didn't have the opportunity to get any fire in myself. When I tried I was forced to get close due to my weapons being much shorter range than his, and there wasn't enough time to jump out of the way when he attacked. Maybe if you spent the whole weekend playtesting it you'll have slipped into the flow and have mastery of these controls, but I doubt many people will attempt to develop such mastery when judging hundreds of jam games.

PushmePullyu says ...
Apr 23, 2015 @ 9:07pm

Well made! The enemies take too many hits to kill though.

mike1101 says ...
Apr 23, 2015 @ 9:09pm

What are the keys ?!? AAAAhhhh !

I had to restart. Why not WSAD people ! ... Sorry. Maybe I have right-handed privilege ...

Very cool graphics and music !

The shooting itself was hard. I kept getting hit by the monster ... Maybe like a block button ? He has such a faster shoot rate. Should I be jumping over those shots ?

Why am I transparent ? Is that my health ?

It's hard to criticise (how is that spelling wrong?) since your art would ... I would never have been able to do that. But the actual play was a bit wooden ... I wish there was some kind of law of good platformer physics. I don't think that it's as simple as F=ma ... He should snap up, and snap down ... Same with the bullets. Else it feels like you're just, well ... Playing something that came right out of game studio or whatever ...

I'm starting to feel bad for saying bad things. But that was my first impression - Neat graphics. Sucky physics ... That's what I would work on next (if I were you and I wanted to keep working on it).

Anyway. Hope that helps :)

Cstudios says ...
Apr 23, 2015 @ 9:10pm

I had one problem: the weapon. It took more shots to kill a monster than for the monster to kill me. The shooting range was shorter or the same as the enemy's. Also they could shoot in angle upwards, so the evasion of the projectiles was difficult. Some balancing of the game would be good. But a solid entry, nevertheless.

MaesK says ...
Apr 23, 2015 @ 9:10pm

Nice music and graphics. A bit difficult, but it's ok. Good work.

Jellyhard says ...
Apr 23, 2015 @ 9:11pm

Hey, it's really nice to see another team from Brazil! Your entries always look amazing, and this one is no exception.

kunzbe says ...
Apr 23, 2015 @ 9:20pm

I dont know why, but I really loved the leg animation :) the game was quite difficult, I died over and over again

spin-down says ...
Apr 25, 2015 @ 11:06pm

Great graphics and I liked the use of colours. As mentioned, blind jumps are not good and it could have done with a few checkpoints as its pretty tough.

psychonull says ...
Apr 30, 2015 @ 11:41pm

Nice game . I like the music and graphics. Good job!

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