Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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How I Escaped The Dungeon of Torment

by EpaceGames - Compo Entry

"This is the story of how I escaped from The Dungeon of Torment! I was locked inside, forced to use skill and strength to fashion a weapon with pieces found in treasure chests scattered throughout the dungeon. The battles were long, but the prize was well worth the effort." -The Victorious.

Downloads and Links




ChimericalJim says ...
Apr 20, 2015 @ 3:53am

This is an excellent game that really runs with the theme and offers lots of replay value as you try to improve on your time. My best so far? 56 minutes. Very enjoyable.

el_kloklo says ...
Apr 20, 2015 @ 9:42am

Very nice entry, really funny and lovely.

Malsanity says ...
Apr 20, 2015 @ 9:44am

39 minutes, 3 chainsaws :)

pavel_insight says ...
Apr 20, 2015 @ 3:29pm

Interesting game, a lot of nice graphics and funny concept. :)

Stechas says ...
Apr 20, 2015 @ 3:53pm

Interesting concept with beautiful atmosphere. I wish I know to make such cool graphics :)

AtkinsSJ says ...
Apr 20, 2015 @ 3:54pm

Cool little game. :) Interesting idea, and nicely presented. I am apparently awful at it, with a score of 81 minutes.

zatyka says ...
Apr 20, 2015 @ 4:01pm

That was a fun little experience. Everything was well thought out and polished. I played through it a few times. 78 minutes was my best.

Iak says ...
Apr 20, 2015 @ 4:08pm

I think there is a bug with hit chance (instead of adding up, it seems to only count the last item added).

That being said, pretty nice style and a very unconventional weapon indeed!

shcromlet says ...
Apr 20, 2015 @ 4:27pm

Beautiful graphics, nice UI work.

longshorts says ...
Apr 20, 2015 @ 4:31pm

Excellent game. Very well set mood thanks to good graphics and audio. Certainly reminds me of Stick of Truth!

Top score after 2 tries was 62 mins. Seems the game favors damage over anything else :P

KaiseanGames says ...
Apr 20, 2015 @ 8:56pm

Simply great.

graebor says ...
Apr 21, 2015 @ 1:07am

Good amount of polish! I got out in 125 minutes - I feel like each item I placed didn't really affect my hose stats that much. I ended up placing everything on the far left end in an attempt to make a noticeable difference in my attributes between rounds.

mortus says ...
Apr 21, 2015 @ 5:22pm

Pretty fun idea, I loved the containers with draggable loot, reminds me of Ultima Online a lot. :D

I'm not sure how hit chance works though, I've added 2 items with ~40 hit chance and it didn't change in stats window when attacking the door.

EpaceGames says ...
Apr 21, 2015 @ 6:04pm

Yup, hit chance is broken...
stats.hitchance = itemStats.hitchance;
Should have been:
stats.hitchance += itemStats.hitchance;

Solifuge says ...
Apr 22, 2015 @ 7:42pm

This was a really cute take on the theme, and surprisingly well constructed and polished for a compo entry! Feels like something you'd see on a Flash Game arcade site. I managed to get out in 56 minutes thanks to a Speed and Crit Chance based weapon build. Thanks for the game!

Team-KwaKwa says ...
Apr 22, 2015 @ 8:06pm

Interesting concept, but I felt it missed something to be really funny. I like the mood and the narrative behind.

Garris says ...
Apr 23, 2015 @ 9:56pm

Loved this game! It was clever, cute, and fun! The graphics were very nice and the music fit the feeling of the game. Really enjoyed attaching different garden tools to my hose, and seeing how it affected my hits! Great job!

TEAM-TIGER says ...
Apr 24, 2015 @ 1:40am

my team wanted to a macguyver style make weapons out of random things game, but we couldn't think of a good idea. you nailed it. well done.

Timm638 says ...
Apr 26, 2015 @ 9:32am

I like it, really.

FrederickK says ...
May 2, 2015 @ 4:27am

What a wonderful entry!
Loved how you solved the theme!
Good job! :)

TwiiK says ...
May 9, 2015 @ 5:11pm

Really fun. Extremely polished. No source though, isn't that required for compo entries?

EpaceGames says ...
May 11, 2015 @ 6:04pm

Added link to submission page; source available through the webpage the whole time.

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