
To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.
To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:
As of September 2015 however, this option will no longer be available.
Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X
"This is the story of how I escaped from The Dungeon of Torment! I was locked inside, forced to use skill and strength to fashion a weapon with pieces found in treasure chests scattered throughout the dungeon. The battles were long, but the prize was well worth the effort." -The Victorious.
Downloads and Links
Ratings
#4 | Theme | 4.60 |
#17 | Graphics | 4.48 |
#26 | Overall | 4.10 |
#28 | Innovation | 4.15 |
#52 | Humor | 3.94 |
#68 | Mood | 3.76 |
#87 | Fun | 3.80 |
#144 | Audio | 3.50 |
#2143 | Coolness | 24% |
Comments
Interesting game, a lot of nice graphics and funny concept. :)
Interesting concept with beautiful atmosphere. I wish I know to make such cool graphics :)
Cool little game. :) Interesting idea, and nicely presented. I am apparently awful at it, with a score of 81 minutes.
That was a fun little experience. Everything was well thought out and polished. I played through it a few times. 78 minutes was my best.
I think there is a bug with hit chance (instead of adding up, it seems to only count the last item added).
That being said, pretty nice style and a very unconventional weapon indeed!
Excellent game. Very well set mood thanks to good graphics and audio. Certainly reminds me of Stick of Truth!
Top score after 2 tries was 62 mins. Seems the game favors damage over anything else :P
Good amount of polish! I got out in 125 minutes - I feel like each item I placed didn't really affect my hose stats that much. I ended up placing everything on the far left end in an attempt to make a noticeable difference in my attributes between rounds.
Pretty fun idea, I loved the containers with draggable loot, reminds me of Ultima Online a lot. :D
I'm not sure how hit chance works though, I've added 2 items with ~40 hit chance and it didn't change in stats window when attacking the door.
Yup, hit chance is broken...
stats.hitchance = itemStats.hitchance;
Should have been:
stats.hitchance += itemStats.hitchance;
This was a really cute take on the theme, and surprisingly well constructed and polished for a compo entry! Feels like something you'd see on a Flash Game arcade site. I managed to get out in 56 minutes thanks to a Speed and Crit Chance based weapon build. Thanks for the game!
Interesting concept, but I felt it missed something to be really funny. I like the mood and the narrative behind.
Loved this game! It was clever, cute, and fun! The graphics were very nice and the music fit the feeling of the game. Really enjoyed attaching different garden tools to my hose, and seeing how it affected my hits! Great job!
my team wanted to a macguyver style make weapons out of random things game, but we couldn't think of a good idea. you nailed it. well done.
What a wonderful entry!
Loved how you solved the theme!
Good job! :)
Really fun. Extremely polished. No source though, isn't that required for compo entries?
Added link to submission page; source available through the webpage the whole time.
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This is an excellent game that really runs with the theme and offers lots of replay value as you try to improve on your time. My best so far? 56 minutes. Very enjoyable.