Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:

chrome://flags/#enable-npapi

As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Keyboard Command

by HessesAdventure - Compo Entry

Use your typing skills to shoot rockets out of the air. Hold shift to shoot slower, bigger missiles, and press space to fire all available missiles as a last resort. Difficulty increases every 400 points. Try for a high score. Or don't. Are you letting a web page tell you what to do?

Downloads and Links


Ratings

#130Innovation3.79
#461Fun3.15
#620Overall3.10
#623Theme3.26
#817Humor2.19
#821Mood2.59
#936Graphics2.37
#1952Coolness32%

Comments

ViliX64 says ...
Apr 20, 2015 @ 4:00am

The web link leads to a download file. Anyway, the game is REALLY fun with nice and innovative concept.
The graphics could be improved, but hey, fun is all that matters.

ChrisGaudino says ...
Apr 20, 2015 @ 4:04am

Wow! Where was this game when I was learning to type?! Great idea.

manabreak says ...
Apr 20, 2015 @ 4:10am

This is actually a pretty fun idea! I've always love speed typing, and learning it with the usual software may be rather boring. This, on the other hand, could make it fun for someone!

A side note, though: I'm writing on a nordic layout keyboard and couldn't press the ";" key. Just a minor nitpick. :)

Joris says ...
Apr 20, 2015 @ 4:51am

Game works well! The graphics could use some work to make the game more appealing. Audio was nice.

Rahazan says ...
Apr 20, 2015 @ 4:53am

Sometimes the targets would move between keys, not sure what I could do about that. My high score is 5100 :), it was pretty challenging playing this game using a keyboard with no printed characters on it!

Maybe it would be easier if the keys were aligned as they are on actual keyboards (not in straight lines).

Great job on the game, love the original mechanic.

Benjamin says ...
Apr 22, 2015 @ 6:34am

innovative control and smart idea for the space panic key. More unconventional control than unconventional weapon but who cares ? :)

richiebranson says ...
Apr 22, 2015 @ 11:58pm

very innovative gameplay. I'm pretty decent at typing and still found a challenge in this game. Good job!

Apr 24, 2015 @ 10:14am

I've never seen game like this so this is new for me. Really good mood in this game. Pretty fun to. The graphics are...ok not good but it's ok. Great idea ^^

remiv says ...
Apr 24, 2015 @ 2:31pm

It's a good idea. the controls are really innovative. An interesting amelioration would be that it actually recognize the fact that I don't have an qwerty keyboard but a bépo one, but It's probably not the kind of detail one solve in 48h

Jakob37 says ...
Apr 24, 2015 @ 4:46pm

Very nice! Really enjoy this kind of game (also made a typing game..) Interesting and challenging mechanic :)

Apr 28, 2015 @ 6:07am

Really clever take on the theme! Possibly my favorite thing I've seen. Some visual polish would be nice, and it gets pretty difficult pretty fast, but that's kind of okay for an LD game, where everyone is playing in short bursts. Great work! I could see this being an even more complex typing-tutor.

duck says ...
May 11, 2015 @ 10:29am

Nice idea, I enjoyed it.

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]