Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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by unitycoder_com - Jam Entry


Drag & Drop gravity-timewarps to affect bullet trajectory and try to hit goal as few bullets as possible. Passing level gives one bullet back, or hitting the golden box gives +3 bullets.

(see start menu for instructions)

– Font by “Davyboy723″ :
– Sound by “SmartWentCody” :
– Sound by “unfa” :
– Sound by “differentieel” :
- Sound by “CGEffex” :
– Sound by “fins” :
– Sound by “qubodup” :
– SkyBox from Unity :!/content/29140
– Substances from various free packs:

Downloads and Links




Blobo says ...
Apr 20, 2015 @ 10:24pm

I love the use of gravity, but the sniper is a pretty conventional weapon. really good game overall.

TailyILoveYou says ...
Apr 21, 2015 @ 7:23pm

Very cool little game, I love the little camera in the corner that lets you see your bullet in first person :P Nicely done!

slowfrog says ...
Apr 21, 2015 @ 7:30pm

Very original game that works well. The combination of the top view and the bullet view is really nice. The atmosphere is dark and stressful. And the weapon is the most unconventional I have seen yet.

wilsk says ...
Apr 21, 2015 @ 7:31pm

Interesting idea. I really struggled to hit the target :)

MrRoboman says ...
Apr 21, 2015 @ 7:32pm

The first person camera is super cool! I wish I could have played without the timer and with unlimited bullets so I felt more free to experiment and play around.

borgi says ...
Apr 21, 2015 @ 7:32pm

I like the concept! Good work!

Ranmara says ...
Apr 21, 2015 @ 7:32pm

This is really great, the most interesting game I've played so far. The difficulty ramped up a bit too fast for me on the level where you have to double back around and I couldn't get it round the first corner using only one gravity blob so had to start again from the beginning. Really cool and I like the 3rd person bullet cam :)

Kevlanche says ...
Apr 21, 2015 @ 7:41pm

The coolest game I've tried so far. As Blobo said, a sniper weapon is pretty conventional, but the gravity field thing is really unique (at least afaik :-).

Some feedback regarding the level structure : I would like to have seen a really easy level for each gravity bubble type. At first I was really confused as to which color did what. Even the help on the startscreen doesn't cover it. So something like the first level only having a blue bubble, and the second only having a purple one. Then you can take what is currently the first level as the third one. This should teach the player the rules without overwhelming him/her.

Also, I beat the game (I think) and got back to the first level. I guess the goal of the game is to gather as many points as possible. While it does add to the length of the game, I don't think it really benefits from it. Better keep it short and sweet in my option.

Reading my review now I sound quite negative :-P but I'm not! It was a good game! Sound, controls and graphics are good. And the idea is excellent! We have enough platformers in LD, it's nice to see something new.

daltostronic says ...
Apr 21, 2015 @ 7:48pm

Wow! That's super awesome idea! But I'd rather play without the limit of time and bullets, maybe some 'sandbox' mode?

lochmann-apps says ...
Apr 22, 2015 @ 7:18pm

Cool idea, but pls select a nicer start level, it was quite difficult as an entry :) Nice Game!

xgeovanni says ...
Apr 22, 2015 @ 7:22pm

Unless I'm mistaken, you have to restart the whole game if you run out of time, which is annoying. Brings down an otherwise good game.

RoryD says ...
Apr 22, 2015 @ 7:24pm

Interesting idea. I wish that at least for judging purposes it would let me start back at the level I failed on rather than at the beginning.

You can basically only play this game using trial and error, so it's pretty difficult to get significantly better at it. It was a little rough remembering which colors do what.

It's certainly unique and enjoyable as a puzzle game.

SmilingCat says ...
Apr 22, 2015 @ 7:32pm

Nice trajectory manipulation game. It took me a while to notice that you can adjust the firing angle of the gun, then that made it a lot easier. Great job!

Dreyan says ...
Apr 22, 2015 @ 11:30pm

One of the most gratifying games to succeed in. Very polished game and a really interesting mechanic.

nutcrack says ...
Apr 24, 2015 @ 7:42pm

Very nice idea and pretty impressive work here! Well done!

Apr 24, 2015 @ 11:30pm

Really well executed and original idea. I wish there was more room to experiment with the physics though and not keep going back to the start.

TobiasNL says ...
Apr 26, 2015 @ 10:53am

Good sounds, and I really like that FPS camera thingy. Gameplay was ok, it was a bit unclear which gravity field pushed or pulled though, same for the HUD display. Overall a nice entry!

DKoding says ...
Apr 26, 2015 @ 10:57am

Cool mechanics. A little hard to predict the power of the attraction/deflection points, and hard to position them as well because of the fuzzy edges. Liked the first person view of the bullet firing! With a story this game could become something really cool.

rojo says ...
Apr 28, 2015 @ 5:56am

The slowdown effect and bullet cam are both nice touches. However, I could do without the timer and having to restart from the very beginning when failing a level. Still, the core concept is pretty fun!

psychonull says ...
May 5, 2015 @ 8:57pm

liked the use of gravity to move the bullet. the sniper is a pretty conventional weapon. good work

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