Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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by jglrxavpok - Jam Entry

Version 1.1 fixes:
- Musics not (always) working correctly
- Crashes on OSX, hopefully
- Mouse controls really hard to use

A top-down 'fighter', inspired from Hotline Miami
Collect baguettes and kill the enemies

- Look around & aim: Mouse / Right joystick
- Move: Arrow keys / Left joystick
- Attack: Left click / Top right trigger
- Pause button: Escape / None

Editor controls:
- Rotate: R / Top right trigger
- Roll back: Control+Z / Top left trigger

Thog (@Thog92dev), first timer
iLexiconn (@iLexiconn), first timer
jglrxavpok (@jglrxavpok), third timer
Oli, graphist who kindly joined after the beginning of the jam

The TV shader if you want it:

Downloads and Links




Hambone says ...
Apr 22, 2015 @ 3:43am

This was fun, great job!

Bensonance says ...
Apr 22, 2015 @ 1:53pm

Hey man, a cool Jam entry, whats this genre called a "miami-like"? There are a few rotation issues however where occasionally I found myself looking at a wall while my mouse was in the opposite direction. That said I think you did a good job.

jglrxavpok says ...
Apr 23, 2015 @ 6:06pm

Thanks for the comments!
We found out why the rotations is a bit weird with the mouse but we're not sure we're allowed to upload a new version for that.

Also I don't think there's a name for this genre. Maybe "top-down action-puzzle 2D shooter" ? ^^

Jerre says ...
Apr 23, 2015 @ 7:00pm

Hey, I could not run it on OSX 10.10

Exception in thread "main" java.lang.UnsatisfiedLinkError: Can't load library: /Users/JerreAE/LudumEngine/natives/liblwjgl.dylib
at java.lang.ClassLoader.loadLibrary(
at java.lang.Runtime.load0(
at java.lang.System.load(
at org.lwjgl.Sys$
at Method)
at org.lwjgl.Sys.doLoadLibrary(
at org.lwjgl.Sys.loadLibrary(
at org.lwjgl.Sys.<clinit>(
at org.lwjgl.opengl.Display.<clinit>(
at org.lengine.render.Window.setResizable(Window.scala:44)
at org.lengine.render.Window.<init>(Window.scala:8)
at org.lengine.GameBase.initOpenGL(GameBase.scala:36)
at org.lengine.GameBase.delayedEndpoint$org$lengine$GameBase$1(GameBase.scala:270)
at org.lengine.GameBase$delayedInit$body.apply(GameBase.scala:14)
at scala.Function0$class.apply$mcV$sp(Function0.scala:40)
at scala.runtime.AbstractFunction0.apply$mcV$sp(AbstractFunction0.scala:12)
at scala.App$$anonfun$main$1.apply(App.scala:76)
at scala.App$$anonfun$main$1.apply(App.scala:76)
at scala.collection.immutable.List.foreach(List.scala:381)
at scala.collection.generic.TraversableForwarder$class.foreach(TraversableForwarder.scala:35)
at scala.App$class.main(App.scala:76)
at org.lengine.GameBase.main(GameBase.scala:14)
at org.oc.ld32.Game.main(Game.scala)

diiq says ...
Apr 23, 2015 @ 7:17pm

Ditto Jerre -- could not run on OSX.

Looks cool, though.


ermrk says ...
Apr 23, 2015 @ 7:21pm

This game is very similar to Hotline. I it not bad, but playing with controller was difficult, because you have to control movement and rotation and character go slightly down all time.Polish it an it will be really good game.

jglrxavpok says ...
Apr 23, 2015 @ 7:57pm

Jerre and diiq, I'll take a look about it

jglrxavpok says ...
Apr 23, 2015 @ 8:27pm

I think I've found why the game didn't work on OSX, LWJGL changed the name of the natives from 2.9.1 to 2.9.3 and my old native extractor didn't work anymore.
A 1.1 version is now available to hopefully fix it along the mouse controls behaving weirdly.

diiq says ...
Apr 24, 2015 @ 10:32pm

Sorry, jglrxavpok, it's still a no-go for me:

jglrxavpok says ...
Apr 25, 2015 @ 10:34am

I found two problems there:
- it seems I forgot to fix a typo about the jinput natives
- your graphical card does not seem to support OpenGL 3.0

I'll fix the typo asap

Dejvo says ...
Apr 25, 2015 @ 11:21am

after i start a new game, it runs for a second or two and then it turns itself off :/

jglrxavpok says ...
Apr 26, 2015 @ 12:18pm

Dejvo, Try launching it with the command:
"java -jar PathToTheJar"
And send the content of it after the game turned itself off

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