Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

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As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

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Don't Turn

by DRAGONMASTER412 - Jam Entry

In a world infest with zombies, only you dare roam the lands.
Your only weapon is a spoon.

Wander infinitely generated terrain.
Populated by only, you, trees and zombies.

Since this is a Ludum Dare Jam Entry features have been stripped down and bug will appear no doubt.

Some features were abandoned due to the time limit.

Current Features:
* Kill Zombies
* Infinite Terrain
* Sounds
* Jumping
* Collision with the terrain... it isn't perfect but it works
* Billboard Sprites
* Survival Timer - health was a thing but later broke and was abandoned because there was not time to fix it unfortunately.
* Zombie kill counter

W, A, S, D to move.
Space to jump
F to clear zombies - Reduce Lag
F1: Enable wireframe mode.
F2: Disable wireframe mode.
F3: Screenshot.

Written in JAVA with LWJGL and Slick2D
Graphics: DRAGONMASTER412 (Luke) and MrWayFarOut (Matthew)
Audio: The Internet.
Scripts: DRAGONMASTER412 (Luke) and MrWayFarOut (Matthew)

Written by Luke Rapkin and Matthew Meacham. - Copyright.

Downloads and Links




Iak says ...
Apr 21, 2015 @ 5:39am

I shall punch you all with my spoon!
Kinda wish health was a thing to give my survival a purpose, that'd be fun. But hey, bugs in a Jam are everything but rare xD

Apr 21, 2015 @ 6:00pm

Unfortunately wasn't finished in time. We had some terrain collision problems which took up most of the time. Our main focus was fixing the terrain and its collision along with combat. Furthermore our current health system broke and we was unable to locate it in time.

It's a shame we never got it finished in time but we will continue working on it. Ironing out bugs finally connecting the terrain and making a pretty decent game out of this.

borgi says ...
Apr 24, 2015 @ 11:03am

Remindend me of this:
Still an awesome job in one weekend! Good job man!

cyand1317 says ...
Apr 24, 2015 @ 12:15pm

The generated terrain looks good and makes me think of Minecraft... But I didn't quite understand the goal of the game. I can clear all zombies by continuously clicking and pressing F... (Is it because it's unluckily not completely finished?)

And an EXE file for Windows would be nice (since Windows users don't usually work in a command prompt and type 'java -jar'). Keep on working around and hope you can make it better!

zimmy87 says ...
Apr 28, 2015 @ 6:47am

would be interesting to see where this would've ended up. I dig the style of graphics and the terrain generation seems like it could be neat

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